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Prismatic Maze update for 12 April 2019

Second Week Update

Share · View all patches · Build 3733443 · Last edited 12 April 2019 – 21:25:04 UTC by Wendy

Patchnotes via Steam Community

Hey Everybody!

Prismatic Maze has been out for two weeks and I'm mostly been working on stability and usability updates in that time.

This week's update includes:

  • adding an option to 'Continue previous game' from the Main Menu
  • auto-sorting inventory menus
  • adding an on-screen indicator during save/load
  • improvements to pigment maze generation algorithms and early-game treasure drops
  • lots of minor UI tweaks
  • improvements in error handling during maze creation
  • foundational work preparing for a big item content push in the upcoming weeks

Stay tuned for exciting things,


  • Add ability to continue last loaded game to Main Menu
  • Auto Sort Inventory menus
  • Add on-screen indicator for Save
  • Randomize initial Pigment Step Direction
  • Adjust some button sizes
  • Adjust text padding in Creating New Maze menu
  • change new blueprint logic to always add size_16 in size_8 maps
  • Kick excess seeds out of recipe when reducing map size in Stage Select New Maze Recipe menu
  • Add double-click activation of Load maze item in Stage Select
  • fix bug in Create New Maze menu where petri-dish visualization initially showed previous map when re-launched for second time
  • fix bug where new games could be created with blank name
  • debug fixes for sql insert failures during creation

See blog post for more details & images:

Windows Prismatic Maze Content Depot 1045301
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