Hey Everybody!
Prismatic Maze has been out for two weeks and I'm mostly been working on stability and usability updates in that time.
This week's update includes:
- adding an option to 'Continue previous game' from the Main Menu
- auto-sorting inventory menus
- adding an on-screen indicator during save/load
- improvements to pigment maze generation algorithms and early-game treasure drops
- lots of minor UI tweaks
- improvements in error handling during maze creation
- foundational work preparing for a big item content push in the upcoming weeks
Stay tuned for exciting things,
Chani.
20190412
- Add ability to continue last loaded game to Main Menu
- Auto Sort Inventory menus
- Add on-screen indicator for Save
- Randomize initial Pigment Step Direction
- Adjust some button sizes
- Adjust text padding in Creating New Maze menu
- change new blueprint logic to always add size_16 in size_8 maps
- Kick excess seeds out of recipe when reducing map size in Stage Select New Maze Recipe menu
- Add double-click activation of Load maze item in Stage Select
- fix bug in Create New Maze menu where petri-dish visualization initially showed previous map when re-launched for second time
- fix bug where new games could be created with blank name
- debug fixes for sql insert failures during creation
See blog post for more details & images: http://www.badmonkeylove.com/prismatic-maze-update-20190412
Changed files in this update