Prismatic Maze has been out for two weeks and I'm mostly been working on stability and usability updates in that time.
This week's update includes:
- adding an option to 'Continue previous game' from the Main Menu
- auto-sorting inventory menus
- adding an on-screen indicator during save/load
- improvements to pigment maze generation algorithms and early-game treasure drops
- lots of minor UI tweaks
- improvements in error handling during maze creation
- foundational work preparing for a big item content push in the upcoming weeks
Stay tuned for exciting things,
Chani.
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20190412
* Add ability to continue last loaded game to Main Menu
* Auto Sort Inventory menus
* Add on-screen indicator for Save
* Randomize initial Pigment Step Direction
* Adjust some button sizes
* Adjust text padding in Creating New Maze menu
* change new blueprint logic to always add size_16 in size_8 maps
* Kick excess seeds out of recipe when reducing map size in Stage Select New Maze Recipe menu
* Add double-click activation of Load maze item in Stage Select
* fix bug in Create New Maze menu where petri-dish visualization initially showed previous map when re-launched for second time
* fix bug where new games could be created with blank name
* debug fixes for sql insert failures during creation
See blog post for more details & images: http://www.badmonkeylove.com/prismatic-maze-update-20190412
Changed files in this update