
What's new
- new way of giving commands to Orca - just take the right statue with animation and she will do it. If you want to stop the process take it again
- watch button on hand now calls for 2 more buttons: one for turn on/off the tower health widgets and the other is to turn/off the range outline of all towers (mind that there is no function for it in the Castle for now)

- now enemy's damage is dependant on the number of the wave: with each wave enemy's damage will increase on 0.2 point for walking enemies and for 0.1 for bat and mage - this damage will apply to both the castle and the towers. Good reason for upgrating them!
Changes:
- increase tank's base damage to 2
- increase bat's bombs base damage to 3
- increase orcs with hammer damage to 1.1
- decreae orcs female with stone damage to 0.9
- increase orcs with hammer and shield damage to 1.2
- increase orcs viking damage to 1.2
- increase money for victory in Minesweeper to 20 gold
- completely change AI logic for all orcs - the way they attack towers and the Castle, they way they are walking to the Castle
- now mage's attack are more precise and his animation cannot be stopped by freezing tower
- change all AI for Orca - both the one is Castle and all other battle maps. In future she will be able to perfom some additional actions on the battle map (not only holding a billboard with wave results)
- the towers on demonstration table now change appearance too if you buy upgrade in the shop
Fixes:
- fixed that the acher could sometimes spawn on waves 1-10
- fixed navigation on Road to Magic map for correct pathfinding
- fixed navigation on mage's village, added grass near Castle
- fixed enemies stuck in textures on spawn on some maps
- fix navigation on Road to Arena
- fixed arrows of Arrowed tower didn't disappear if they face the end of shooting range when no enemy hit
- now the castle health cannot be lower that 0
- fixed that towers didn't react to Mage movement
- optimization for all pressable buttons
- other minor fixes
Changed files in this update