- Reduced sword movement while running
- Achievements will now carry over from the demo to the full game
- Reworked the music system, this makes sure music doesn't stop playing so often
- Added backup-save system. It creates a backup savegame about every 15 minutes, just incase you get into a situation that breaks your game.
- The Force-Beam delay to delete it is a little longer when using a gamepad because the trigger buttons take longer to press
- Fixed some out-of-bounds problems
- Changed the way the red battery is hidden
- Added 2 subtle hints for the facility puzzles
- Small translation updates
- Added little visual hint at "push crate with beam" puzzle at the purple crystal
- Added a few carrot-town signs
- Made yellow-chamber-ball puzzle behind locker room a littler clearer
- Supraballs now have yellow trails (instead of red)
- Fixed Suprastar door not having collision
- Jumppads now make a sound on activation which helps understand some puzzles better
- Added new music after robbery sequence
- Added a hint-npc in the stomp-cube puzzles telling you if you have what you need or not
- Fixed slomo effect in carrot town staying forever under certain circumstances
- Made some glass planes less see through because some people didn't see them
- Added a new pixel brick in the frontyard of blueville
- Lots of small improvements and changes
V1.2b
- Fixed Onslaught minigame having no enemy navigation
- Fixed Cube-stomp puzzle NPCs saying the right thing
Changed files in this update