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Supraland update for 11 April 2019

Update V1.2

Share · View all patches · Build 3729955 · Last edited 11 April 2019 – 19:25:05 UTC by Wendy

Patchnotes via Steam Community

  • Reduced sword movement while running
  • Achievements will now carry over from the demo to the full game
  • Reworked the music system, this makes sure music doesn't stop playing so often
  • Added backup-save system. It creates a backup savegame about every 15 minutes, just incase you get into a situation that breaks your game.
  • The Force-Beam delay to delete it is a little longer when using a gamepad because the trigger buttons take longer to press
  • Fixed some out-of-bounds problems
  • Changed the way the red battery is hidden
  • Added 2 subtle hints for the facility puzzles
  • Small translation updates
  • Added little visual hint at "push crate with beam" puzzle at the purple crystal
  • Added a few carrot-town signs
  • Made yellow-chamber-ball puzzle behind locker room a littler clearer
  • Supraballs now have yellow trails (instead of red)
  • Fixed Suprastar door not having collision
  • Jumppads now make a sound on activation which helps understand some puzzles better
  • Added new music after robbery sequence
  • Added a hint-npc in the stomp-cube puzzles telling you if you have what you need or not
  • Fixed slomo effect in carrot town staying forever under certain circumstances
  • Made some glass planes less see through because some people didn't see them
  • Added a new pixel brick in the frontyard of blueville
  • Lots of small improvements and changes

V1.2b

  • Fixed Onslaught minigame having no enemy navigation
  • Fixed Cube-stomp puzzle NPCs saying the right thing
Windows 64-bit Supraland Content Depot 813631
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