
- Added new target lines in combat to pinpoint which action in queue will target which entity during battles.

- Added new spell info UI ontop of the screen during battle, when hovering spells or selecting a target the spell description alongside its attributes are displayed.

- Added a streaming system for terrain assets and reduced the loading overhead of the heightmap, it will reduce drastically the memory consumption of the game (RAM and VRAM, from our observations 3.5GB => 2.2GB), we also added support for lower tiers hardware with less than 4GB memory, they will automatically use a low quality version of the heightmap to be able to fit.
- Shadows of terrain assets now always use LOD2 as shadow mesh instead of the corresponding mesh LOD (will increase GPU performances when shadows are enabled).
- Fixed some minor controller targeting issues.
- Added a loading screen during teleportations.
- Loading screens now last until all assets are loaded and updated.
- Tessellation setting now affect rivers tessellation.
- Added new lipsync system to Gavin, Derek, Zaroff, Vaughn and Khalder
- Fixed a bug that was causing monster line attacks to be able to target dead entities.
- Fixes for NVIDIA Ansel integration.
- Various minor bugfixes.
Changed files in this update