- Added new target lines in combat to pinpoint which action in queue will target which entity during battles.
- Added new spell info UI ontop of the screen during battle, when hovering spells or selecting a target the spell description alongside its attributes are displayed.
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Added a streaming system for terrain assets and reduced the loading overhead of the heightmap, it will reduce drastically the memory consumption of the game (RAM and VRAM, from our observations 3.5GB => 2.2GB), we also added support for lower tiers hardware with less than 4GB memory, they will automatically use a low quality version of the heightmap to be able to fit.
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Shadows of terrain assets now always use LOD2 as shadow mesh instead of the corresponding mesh LOD (will increase GPU performances when shadows are enabled).
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Fixed some minor controller targeting issues.
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Added a loading screen during teleportations.
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Loading screens now last until all assets are loaded and updated.
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Tessellation setting now affect rivers tessellation.
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Added new lipsync system to Gavin, Derek, Zaroff, Vaughn and Khalder
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Fixed a bug that was causing monster line attacks to be able to target dead entities.
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Fixes for NVIDIA Ansel integration.
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Various minor bugfixes.
Changed files in this update