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Update notes via Steam Community


- Added new target lines in combat to pinpoint which action in queue will target which entity during battles.



- Added new spell info UI ontop of the screen during battle, when hovering spells or selecting a target the spell description alongside its attributes are displayed.



- Added a streaming system for terrain assets and reduced the loading overhead of the heightmap, it will reduce drastically the memory consumption of the game (RAM and VRAM, from our observations 3.5GB => 2.2GB), we also added support for lower tiers hardware with less than 4GB memory, they will automatically use a low quality version of the heightmap to be able to fit.

- Shadows of terrain assets now always use LOD2 as shadow mesh instead of the corresponding mesh LOD (will increase GPU performances when shadows are enabled).

- Fixed some minor controller targeting issues.

- Added a loading screen during teleportations.

- Loading screens now last until all assets are loaded and updated.

- Tessellation setting now affect rivers tessellation.

- Added new lipsync system to Gavin, Derek, Zaroff, Vaughn and Khalder

- Fixed a bug that was causing monster line attacks to be able to target dead entities.

- Fixes for NVIDIA Ansel integration.

- Various minor bugfixes.
Unused Edge Of Eternity - Main Depot 269194
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