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Edge Of Eternity update for 11 April 2019

Gameplay and performances patch

Share · View all patches · Build 3728765 · Last edited by Wendy

Patchnotes via Steam Community

  • Added new target lines in combat to pinpoint which action in queue will target which entity during battles.

  • Added new spell info UI ontop of the screen during battle, when hovering spells or selecting a target the spell description alongside its attributes are displayed.

  • Added a streaming system for terrain assets and reduced the loading overhead of the heightmap, it will reduce drastically the memory consumption of the game (RAM and VRAM, from our observations 3.5GB => 2.2GB), we also added support for lower tiers hardware with less than 4GB memory, they will automatically use a low quality version of the heightmap to be able to fit.

  • Shadows of terrain assets now always use LOD2 as shadow mesh instead of the corresponding mesh LOD (will increase GPU performances when shadows are enabled).

  • Fixed some minor controller targeting issues.

  • Added a loading screen during teleportations.

  • Loading screens now last until all assets are loaded and updated.

  • Tessellation setting now affect rivers tessellation.

  • Added new lipsync system to Gavin, Derek, Zaroff, Vaughn and Khalder

  • Fixed a bug that was causing monster line attacks to be able to target dead entities.

  • Fixes for NVIDIA Ansel integration.

  • Various minor bugfixes.

Edge Of Eternity - Main Depot 269194
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