This is another HUGE update with lots of new content and features! The main story line got a lot of love, main characters now have more unique personalities, and you can now get your very own wardog! Aside from all that, several new areas and quests have been added, so don't hesitate to check it out!
Check out the complete change log below!
Update 1.2.3 Change Log:
-Fixed several Belts saying they Equipped to the Feet Slot
-Fixed "Trapped Dead" Side Quest Battle not having the correct amount of Enemies
-Fixed "A Calling" Side Quest Character turning towards the Player when they shouldn't
-Fixed Tome Item being in the wrong Category
-Fixed a bug with the Outfitters (Character stopped spinning)
-Fixed a bug in the Menu when the Player declined to the EA Agreement (The Intro would still play in a parallel process sometimes)
-Fixed some Dialogue bugs
Changes & Additions:
-Added the next section to the Main Quest
-Renamed "Package to Purnol" Side Quest to "Special Delivery"
-Added "Made to Order" Side Quest
-Added "Besieged" 2 part and multiple Objective Side Quest
-Updated "Plague Pyres" Side Quest (Reqiurements and Rewards)
-Removed the "!" from the end of Status Effect Text
-Changed Revive Text from "revives" to "has revived"
-Added Outfitter NPCs (Allow you to change your appearance)
-Added Pyrshen: Commons District area
-Added Pyrshen East Outskirts: Outfitter area
-Added Durgim's Mill Outfitter area
-Added Vulkold: Store area
-Added Kittlebruk Village area
-Added Kittlebruk: Barn area
-Added Kittlebruk: Monastery area
-Added Kennels Discoverable area
-Added Kennel House area
-Added Fresh Pond Discoverable area
-Added Gallows Hill Discoverable area
-Improved Heater Shield Icon Art
-Improved Buckler Shield Icon Art
-Updated all Ghoulish Enemy Art
-Added 7 different variants of the Ghoulish Rotter Enemy
-Made the "Unknown" Title the default Title
-Made the "Volunteer" Title require reaching Pyrshen
-Changed the "Outlander" Title to require visiting 10 different Settlement Areas
-Changed the "Adventurer" Title to require discovering 10 different Locations
-Added Intro to Vulkold Commerce District
-Added some Randomized Supply Stashes to the World Map
-Added a new Unique Character to Hawbrun (Trades Materials for Wolf Pelts)
-Added Warhound Companion Base Layout
-Added Purchasable Warhound Companion (They have their own unique Skill Tree and Equip Slots)
-Added Spiked Collar
-Added Hound Pack
-Added Leather Hound Helmet
-Added Hound Helmet
-Added Tusked Hound Helmet
-Added Leather Hound Armor
-Added Hound Armor
-Added Heavy Hound Armor
-Added Hound Bracers
-Added Seax Hunting Sword Weapon
-Updated Several Shops
-Made all Herbal Ingredients have 0 Inventory Weight
-Added a new Scripted Encounter (Non combat, choice and consequence)
-Added a Trainer to the Pyrshen: Commons District (Pay him for training in martial combat)
-Fast to Master Skill now does +5% Experience instead of just +3% (Was barely noticable until higher levels)
-Clear Cognition Talent now does +15% Experience instead of just +10% (Was barely noticable until higher levels)
-Added a separate "Necklace" Equipment Slot
-Switched all Necklaces and Amulets to Equip to the new Necklace Slot
-Expanded the Barricade lengths in the "Desert Defense" Side Quest
-Expanded some Main Plot Dialogue Trees (Especially with Lord Reic)
-Renamed Arming Sword to "Short Sword"
-Renamed Broad Sword to "Arming Sword"
-Renamed Bastard Sword to "Long Sword"
-Renamed Two Handed Sword to "Great Sword"
-Added new Art Icons for all Swords
-Modified a few Starting Loadouts
-Added handling to freeze the Player during certain Scripted Encounters
-Increased Tainted Food Diseased Chance by 10% (Tainted Food should really only be eaten as a last resort)
-Changed the Blue Scarf to Equip to the Neck Slot again (Now that there is a separate slot for necklaces)
-Added a very easy Fight to the Intro (To show the basics of combat)
NOTE: You may need to start a new game if you encounter any issues, especially with quests.
That's all for now, enjoy!