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Hunt: Showdown (Test Server) update for 10 April 2019

Update 6.0 - Patch #2

Share · View all patches · Build 3725693 · Last edited by Wendy

Patchnotes via Steam Community

Version: v0.607
SteambuildID: 3725693
Client patch size: ~450 MB



  • Assassin now has a damage threshold on the first interruption to cause cloning instantly when taking a lot of damage
  • Reduced movement speed of Assassin attack
  • Increased movement speed of Assassin clones


  • Butcher now takes more damage from shotguns and slightly more damage to the torso from compact ammo


  • AI spawn distance improvements

Book of Monsters

  • Adjusted mastery unlock rules for non-bosses


  • Bomb lance projectile impact now generates AI stimulus and the explosion stimulus is increased
  • Bomb Lance accuracy tweaked to be slightly more precise by default
  • Bomb Lance accuracy movement modifiers now follow rules for shotguns (no accuracy boost when crouching and no reduction when moving)
  • Increased initial area damage from Concertina Bomb when it first deploys


  • Doubled the amount of ammo received from looting players


  • Improved region shrink in QP to decrease the chance of having the wellspring in one of the center compounds

  • Added new animations to the Ammo Box (Still work in progress)
  • Fixed an issue where the Assassin could get stuck circling a player and would never attack in some edge cases
  • Fixed a variety of Server Crashes detected during last Test Server phase
  • Fixed some edge case issues with target switching when the Assassin kills a player
  • Fixed issue with stuck objects not correctly unsticking when Assassin changes states
  • Fixed concertina wire behavior to trigger damage and hit reactions only once instead of three times when walking into a wire.
  • Fixed set up issue with death event if self inflicted by the player
  • Fixed Bornheim No.3 audio to better fit its animations
  • Fixed an issue where the enemy player avatar was not shown on the death screen after getting killed with environmental traps
  • Fixed some issues for hold interactions
  • Fixed an issue where the partner inspector and Quick Play leave confirmation pop ups were not showing correctly
  • Fixed an issue where the Quick Play timer was stuck for late-joining players
  • Fixed an issue where the crow's alarmed sound was not moving with the crows

  • We use the current Live database in order to prepare this update on the regular servers
  • The client may crash in some cases
  • Players might encounter an infinite loading screen when loading missions
  • Players may encounter a ‘Failure Detected’ message while matchmaking
  • One member of a team may not load into a game properly and stay on the ‘searching for server’ screen
  • Nvidia Highlights currently do not work (We are currently investigating and working on a fix for the Live release)
  • UI may get unresponsive in some cases (Restarting the game fixes the issue)
  • There are some rendering issues over long distances where some assets may not get rendered
  • There is a rare chance that Quickplay crates show up in Bounty Hunt missions (Without lootable items)
  • There are still some cases where AI does not navigate correctly
  • 'Send Friend Request' only opens the Steam overlay instead of actually sending a friend request (Please manually add someone as a friend instead in the meantime)
  • Sometimes players might see assets streaming in after the start of a game
  • Sometimes players might not see the available missions (restarting the game fixes the issue)
  • Higher latency or bad network connections can lead to ammo issues
  • Sometimes Throwing knives do not work and disappear when hitting AI or players over large distances
  • AI might sometimes be seen in T-Pose when entering compounds
Windows 64-bit Code Depot 770721
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Windows 64-bit Assets Depot 770722
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Windows 64-bit Localization Depot 770723
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