Today, we're releasing Audica authoring tools and documentation to the entire community so that players can make fully-supported, alternate target maps for Audica's soundtrack!
We've been listening and heard that you all want more support for custom content, and today marks the first step in what we're internally calling "the Audica Creator Initiative" with the introduction of Community Maps. Our goal is to provide a platform for our incredibly creative modding community to showcase their talents to all of Audica's players. Long-term, we want to make it as easy as possible for players to access Community Maps from within the game. Think in-game downloads and the ability to rate and review maps after you play. How far we go in developing this feature will depend on your feedback, so tell us what you think and let's make something awesome!
For more information on how to get started, read the full post about Community Maps over on our blog at http://www.harmonixmusic.com/blog/introducing-community-maps-in-audica-update-015.
Additionally, the 0.1.5 update brings the following changes and fixes:
Updates to the Spectator Cam:
User preferences for enabling the spectator camera are now saved.
There is now a notification to let you know if you're in 1st or 3rd person mode.
Added a setting to adjust the volume of music and SFX independently.
Fixed a bug where certain melee targets were always counting as a miss after restarting a song.
Fixed an issue where the score displayed on the song list wouldn't reset when a song's leaderboard was wiped.
Fixed a bug for Vive players where you couldn't twirl your gun without toggling between the 1st / 3rd person spectator camera mode.
Continue the discussion surrounding Audica by joining our Discord! Discord.gg/Harmonix
You can also check our Trello board to see known issues, what's next on our roadmap, and more! You can find our Trello board at https://trello.com/b/VLEw3nkw/audica-development-roadmap
- Team AUDICA