
Today's build includes the new sewers and adds the Alchemist to the "town life" system.
I added some more details to the sewer map and lowered the ceiling just a bit to make it feel a bit more cramped compared to the dungeons and caves. I also updated the monster spawn system so the spawners know which monster to pick based on the quest you have since there is now more than one sewer quests.
Alchemists will now sometimes tend the herbs behind their shop in addition to standing outside of the shop. I'm really happy with how this looks and adds some more life to the town! Can't wait to add similar things to some of the other shopkeepers.
I'm putting the finishing touches on the quest branch for the Broken Sewers quest and hope to have that system and that quest in the game soon!
Edit: Added a sewer drain affect and added the flickering to the torches. These will be in the next build. :)

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