
What's new
- now all towers except cannon upgrade their appearance when you upgrade their level up to 5Changes:
- now you can teleport with both hands- now you can see the health of each tower (there will be an option to turn it off in future upgate)
- on "Road to Magic" map we made it possible for enemies to go backwards to find another exit if you block its main path on spawn
- removed the burning effect for bats
- now freezing towers and flaming towers will not try to freeze and flame the corpses (in most cases) and the death animation will be played correctly
- make the freezing tower unfreeze them if an enemy dies during freeze
- the hand that hinted the Orca's management (dance, clean, push) as well as the actions on the watch was temporary removed as we're going to change the way you give command to Orca
- options menu was removed
Fixes:
- fixed that in Forest Level the shop opens itself- cleaned up some old and prototype assets
- fixed lava collision on training level so enemy won't rise up in the air but die as it should be
- fixed that the death animation didn't play for tank
- fixed that there was incorect health amount for archer
- fixed that the tanks speed was higher that it should be
- fixed that the transition from one location to another could do twice and on wrong level if you start next wave too fast after completing the previous
- fixed that orcs' health was no updated (visually) on spawn (it happened after the previous update)
- fixed bat's collision so it no longer can block orcs movement
- change the default shader for wall towers
- some polishing in code
Changed files in this update