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Executive Assault 2 update for 8 April 2019

Patch 0.432.10

Share · View all patches · Build 3718441 · Last edited by Wendy

Patchnotes via Steam Community

Hi executives, been working hard on this new patch which I hope you will enjoy with plenty fixed and some new features and a second significant optimisation upgrade meaning higher frame rates:

[h1]
New features
[/h1]

  • Mechanoids now have access to heavy weapons.
  • Executrons now have access to heavy weapons.
  • Added new point defence weapon which attempts to shoot down long range missiles to the support load out.
  • Defence platforms have now been added to the support group for extra strategies to emerge.
  • Mining ships, cargo ships and star fighters now add to the population cap.
  • Direct controlled units and Executrons get dealt 50% less damage.
  • Firing rate on fighters, drones and star ships doubled when direct controlling.
  • Carriers now rebuild fighters every 10 seconds once all fighters have been recalled.
  • CTRL + K now self destruct all selected units.
  • CTRL + K also kills the currently possessed unit except CEO.
  • Added GUI showing weapons firing on star ships.

[h1]
Balancing and adjustments
[/h1]

  • Long range missiles now fire less frequently.
  • Monolith now costs 35000 Ironite and takes 10 minutes to research.
  • Flak explosive range increased from 20 to 40.
  • AI will now build better units against outposts.
  • Traders will now carry up to 5000 Ironite.
  • A game against 3 AI companies has been removed by default however this can be re enabled in the options screen. Some of you may wonder why this has happened but I have come to the conclusion that most peoples computers based on the logs I have been receiving cannot handle 3 AI's.

[h1]
Bug fixes
[/h1]

  • Cargo operations screen no longer causes slow down.
  • Weapons on ships now uses a lot less CPU power to fire to help speed up the game.
  • Audio priority has changed so that important sounds like announcements don’t get cut off.
  • Game menu size reduced.
  • Defences were sometimes not spawning in multiplayer.
  • Gateway ships should no longer dock with doorways after a building is added to the point.
  • Executons can no longer access the stations operations using the F keys.
  • Mining outpost ship fab screen now works over multiplayer.
  • Mining outpost capturing team now works correctly over multiplayer.
  • Manually constructed mining ships should now auto take off when idle.
  • Cargoships now assign outpost when right clicked on.
  • Monolith construction cap now displays when trying to deploy.
  • Removed the words tracking from missiles.
  • Missile 4 was missing from the tech tree.
  • Ai should build ships with the latest researched weapons.
  • Defence outpost missiles no longer go mad attacking gateway probes.
  • Reduced the size of pilot UI.
  • Telling long range ships to attack a structure should not make them move.
  • Weapons and specials on defence platform now only activate once deployed.
  • Flak gun now working.
  • Lightning weapons now visually work against shields.
  • No longer kicked out of turrets by the AI.
  • Subsystem icons sometimes not appearing has been fixed.
  • Support class should no longer randomly disable.
  • Fleet cost of a ship shown in the design screen.
  • Hacked doors will now stay open for 30 seconds when the AI is controlling the building.
  • Mechnaoids can now open unlocked doors.
  • Rockets are now more accurate in the direction they fire.
  • Goods production info now available on resource control screen.
  • 3rd person view removed from Mechanoid due to camera issues.
  • Fixed robots trying to hack unlocked open doors.

As with all new patches please let me know if it broke something and I will try and fix it ASAP.

One problem that occasionally crops up is finding a Z11 bot or Infestor floating about outside the station, if this happens I would be very interested in a bug report as I am having a hard time trying to locate how this is happening.

Next I will be working on improving the siege mechanics and internal defences and also want to start progressing towards creating a scenario editor in preparation for starting work on the single player campaign.

Have a great week!

Cheers
Rob

Executive Assault 2 ContentOS Depot 510502
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