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Brigand: Oaxaca update for 7 April 2019

Version 4.9C

Share · View all patches · Build 3717011 · Last edited 7 April 2019 – 22:25:04 UTC by Wendy

Patchnotes via Steam Community

Hopefully this is the last update I'll need to do in a while. I increased FPS a bit while running over hi-poly objects. I'm also including the stuff I fixed over the last few days in this list.

SOURCE CODE:
-Fixed bug from last patch where team would not automatically regroup.
-Team Regroup is now the default setting (until you change it).
-Fixed world editor bug where object count would increase when making an object that doesn't exist.

SCRIPTS:
-Changed rock1 and rock4 to polycollision=2 in INIT scripts (speeding up FPS).
-New script: bed2Use.bsl (fixing bug where player can't use bed in Polyphonic cell).
-Fixed bug where UBNS respect would decrease to 10 if you reload your initial save.
-Fixed bug from last patch where Voodoo tomes would no longer work.

RESOURCES:
-Increased green in plantC.bmp texture (jungle grass).
-Improved texture for jungle trees.

STORY FILE: (requires starting a new game)
-Converted rock1 and rock4 to polycollision=2 in story file (speeding up FPS).

Windows Brigand: Oaxaca Depot 652411
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