Hopefully this is the last update I'll need to do in a while. I increased FPS a bit while running over hi-poly objects. I'm also including the stuff I fixed over the last few days in this list.
SOURCE CODE:
-Fixed bug from last patch where team would not automatically regroup.
-Team Regroup is now the default setting (until you change it).
-Fixed world editor bug where object count would increase when making an object that doesn't exist.
SCRIPTS:
-Changed rock1 and rock4 to polycollision=2 in INIT scripts (speeding up FPS).
-New script: bed2Use.bsl (fixing bug where player can't use bed in Polyphonic cell.
-Fixed bug where UBNS respect would decrease to 10 if you reload your initial save.
-Fixed bug from last patch where Voodoo tomes would no longer work.
RESOURCES:
-Increased green in plantC.bmp texture (jungle grass).
-Improved texture for jungle trees.
STORY FILE: (requires starting a new game)
-Converted rock1 and rock4 to polycollision=2 in story file (speeding up FPS).
Changed files in this update