Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Only apps with a store page are suggested. Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×

HammerHelm update for 7 April 2019

Alpha 11.3 - Herbalist Tending

Share · View all patches · Build 3717000 · Last edited by Wendy

Patchnotes via Steam Community

Quick update today as some of the larger things I am working on aren't ready yet. In this build Herbalists will now tend their herbs similar to farmers with their crops.

This is actually part of a larger system that will eventually have shopkeepers move around a bit more, such as the Metalsmith walking into her shop, then after a while, going back outside and using the anvil, etc. Shopkeepers will always stick close to their shops unless they are delivering something such as the Carpenter placing some furniture or getting resources.

The second big thing is the teleport system. I have the actual teleport platform in the building list and placeable now as well as the craftable teleport stones. They're turned off in this update since the teleport system isn't active yet. I'm probably going to allow teleport stones to be placed in the hotbar for easy use.

And last, I'm also working on some better quest branching systems. Right now there are a couple of quests that can branch, but they are special cases rather than part of a larger system. Such as where the bandits are in the Strange Activity Quest. They can be out in the wild, at the ruins, or if you have a sewer, sometimes they are hiding out there. But it's still the same quest - kill the bandits.

The new system expands on this so quests can branch in more meaningful ways. I talked about this in a previous update, but the idea is a quest to find out why the Sewers are broken could lead to fighting monsters in the sewers or the pipes are broken and you have to fix them. That way it's not always the same challenge. Plus i like the idea of some quests involving crafting.

This update also includes some optimizations to the NPC code that I made while working on the shopkeeper stuff.

And since this is a small update, a quick preview of the new Copper Armor!

Making some minor tweaks, but overall I'm super happy with how they came out. We also have the Jade Armor modeled and textured but we're tweaking the actual Jade parts a bit and the copper weapons are in progress too, so I'll show those in a few days hopefully!

Windows HammerHelm Content Depot 664001
  • Loading history…
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link