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SURV1V3 update for 7 April 2019

CPU performance boost, zeds animations enhancements, weapons tweaks!

Share · View all patches · Build 3715209 · Last edited by Wendy

Patchnotes via Steam Community

Hi survivors!

April release is here!
We're actually focused on chapter 3 implementation, but we're still working on enhancing what released so far.

Enjoy a number of bugs fixes and some very important enhancements!

CPU performance boost

We've ported some routines to c++ and implemented a number of smart tweaks to reduce overall CPU load. Measured results are very encouraging, with a 15% performance gain ːinflammable_barrelː

Zombies animations enhancements

Zombie hit reaction animations have been totally reworked. Varied knockback animations are now played randomly and zeds will also react to lateral and back hits ːgas_jerrycanː

Weapons tweaks

Bullet penetration: most powerfull weapons (e.g. SVD, Desert Eagle) are now able to shoot right through helmets or thin surfaces.
Player can hold a weapon using only non-dominant hand, freeing dominant hand to do something else... ːgun_pistolː

Last but not least, all game lights and reflections have been reworked, greatly improving weapon's metal reflections (check gif below).

Bugs!

We're also releasing a number of bug fixes that should solve the majority of reported problems. ːdrill_picklockː
Check full list below!

Cheers!

New features & tweaks:

  • core: cpu performance enhancements
  • zombies: animations enhancements (knockback animation random change, left/right/backward hit reactions)
  • weapons: player can hold a weapon using only secondary (non-dominant) hand
  • weapons: SVD and Desert Eagle are able to shoot right through helmets or thin surfaces
  • graphics: lights and reflection enhancements
  • zombies: footstep sound should be louder when running
  • inventory: better grip position for some objects
  • graphics: menu map new game logo

Fixed bugs:

  • drill: client trying to pick an already picked door will incorrectly see drill bit sparks
  • graphics: semi-transparent body is not transparent at all
  • first boot: arrow buttons in shooting range's touch screen are changing their dimensions on hover
  • inventory: player can't grab some objects within houses
  • inventory: when going up on the lift in sewers, if you put anything on the floor, it floats in mid-air
  • graphics: skin is compenetrating clothes for some zed models
  • weapons: supernova is causing frame drop
  • steam: stats are not increasing for some weapons
  • multiplayer: electronic appliances (eg. TVs) status is not replicated to clients on join

To get in touch with us, just drop a line on discussions forum or join our discord channel.
As always, feedbacks are welcome!

SURV1V3 -REL- Depot Depot 722183
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