Fractional Reloading, The large Oilrig, New Weapons, A tonne of Quality of Life updates and more ...
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Changelog
EAC SDK update
Added debris system to block placement of new walls and doors immediately after destruction
Fixed censorship pixelation sometimes getting enabled even though underwear is enabled
Fixed exploit to spawn explosive ammo impact entity through walls
Fixed exploit to circumvent certain server side LOS tests
Fixed water junkpile save / load
Fixed a problem with corpses spawning partially inside stuff
Fixed stash hide / unhide sound playing whenever they spawned on the client
Fixed ores spawning inside hilltop rocks
Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows)
Fixed vehicle seat clipping exploit
Fixed colored nametag exploit
Fixed anti hack false positives after projectile reflection and refraction
Fixed fall damage exploit with global.free and debug.stall console commands
Fixed anti hack exploit in elevators
Fixed minicopters having hitmarkers
Fixed Hapis vending machines reset
Fixed shelve stacking
Fixed vending machines placed inside rocks
Fixed dropboxes being repaired
Fixed Oil Rig distance flares not turning off during day time
Fixed Oil Rig lights pulsing intensity after toggled
Fixed water near-clipping issue
Fixed water artifacts on macOS/Metal
Fixed wave crest foam not disabled on water quality 0
Fixed boats sinking into rivers
Fixed some flares not disappearing during day time
Fixed minicopter collision shape being too large
Fixed missing first person projectile 'spheres'
Fixed muzzle brake not properly applying recoil reduction to all weapons
Fixed sleeping/wounded players hovering in mid air
Fixed invisible shell casings
Fixed incorrect scope zoom levels and naming
Optimized item skin list loading when selecting items in the crafting menu
Stripped several client only components from the server
Optimized player mesh rebuild (players coming into view or ragdolls spawning)
Added pooling to several clothing items that did not support it before
Added pooling to player corpses and ragdolls
Optimized player model bone remapping (ragdolls spawning)
Optimized player model bone lookup (particularly during continuous gunfire)
Added oilrig to Hapis
Added super potato mode
Codelocks now stack to 10
Barricades now stack to 10
Updated scientist visuals
Tweaked waves: longer, less frequent & softer foam
Improved water buoyancy performance by 35%
Optimized water rendering across the board
Improved performance for gunfire muzzle lights
Backpacks now float
Underwater crates untie twice as fast
Fuel access on Minicopter restricted to pilot when in use
Can recycle empty cans in recycler
Water Jugs can be placed in fridges
Salvaged Axe harvests more animal flesh
Improved laser visuals
Reduced flashlight shadow bleeding
Thompson can now take Flashlight or Lasersight
Minicopters now slowly decay when indoors
Explosive ammo can be heard much farther away
Explosive ammo causes weapons and silencers to lose condition faster
Improved tracer visuals
Compound bow in line with Hunting Bow when not charged (and cheaper)
Muzzle brake reduces damage by 20%
Added fractional reloading
Can no longer use weapons in deflated hot air balloon canvas
Can no longer see through deflated hot air balloon canvas
Fixed FOV zoom bugs when using a non default FOV
Pistols + Shotguns have less zoom
Added Grenade Launcher
Added Combat Knife
Sam Site now requires electricity
Fixed Sam Site targeting bugs and shooting through walls
Improved muzzle flash performance and visuals
Improved Simple Sight crosshair
Holosight provides an accuracy bonus and 2x zoom factor
AI takes less damage when mounted
Heavy Plate Armor provides more explosive protection
Heavy Plate Helmet obscures vision less
Added "Admire" animation button to workshop
FOV clamped is now 70-90
[*] Disabled graphics jobs on Linux due to crashes
Changed files in this update