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Workers & Resources: Soviet Republic update for 3 April 2019

New version v0.7.4.0

Share · View all patches · Build 3705953 · Last edited by Wendy

Patchnotes via Steam Community

Hello Comrades,
Seems Wednesday is good time to post update (as previous week), maybe Wednesday will be a update day! We will see! :-)

Anyway, I think now most of critical issue fixed! Really seems much less crashes and critical issues (or maybe nobody playing the game :-) ), but sure there may be still urgent issues, so let us know about it in forum or on support page.

I will slowly get more focus on the new features and/or various tweaks.. and for new content update - still as first BIG update I wanted to bring you the personal cars mechanics, which is already almost finished.. also maybe a car/vehicle plant factory.. so you will able to manufacture own vehicles... aside of new vehicles from Poland, also some Romanian locomotives and other vehicles awaiting to export into game... Also we have prepared an new prefab buildings (you can check them on our FB or VK page) and also small shopping centre - where both grocery and shop in one building to save the place!

Here are list of issues fixed, let us know if you think any critical issues rises up:

  • Fixed some error while loading a save, which could cause save failure
  • Fixed that rail construction office sometime was not taking the resources from connected storages properly
  • Now should car not get struck at access into construction office or concrete or asphalt plant
  • Fixed problem when hospital is on fire and ambulances are confused
  • Fixed off road problem, now should vehicles not go offroad
  • Luck! I maybe managed to fix this issue with the fuel vehicles.. discovered very serious problem, which could sure caused this all refuel problem - or even also crashes, so hope this is now fixed.. if anybody get with this newest version this fuel bug (vehicles driving to strange buildings, or far away) let me know!
  • Added code for footpaths validation to avoid crashes at loading or saving (same is already in use for a road validation and seems working good)
  • There was not shown the coal or iron transported on conveyor from mine
  • Fixed some crash when building railway with resources and trackbuilders
  • Very annoying SFX glitch was removed when more vehicles on map

  • increased speed of loading / unloading passengers from vehicles by 100%
  • citizens/passengers waiting on the station when they are going to enjoy free time, their counter is slowed down now, while they waiting on the station, so they should catch more things, even not near their home
  • tweak - now should workers step into bus even if in all factories are still workers..
  • fixed problem when vehicle can't find way to unload resources on workers when building footpath
  • sometimes there was situation that 3 or more trucks block each other.. now should be fixed

  • V3S truck was not able to purchase for woodcutting post, now fixed
  • 75m tower crane is now available from 1976 to avoid confusion - until this year not exist a truck for it
  • fixed problem, the station check boxes was not saved/loaded properly
  • fixed when building not have functional footpath or road connection, in case of someone from it's citizens get very sick and need ambulance, ambulances trying the find the way constantly and cause long freezes (few seconds), now freezes should be just very short, or any.. depends on your road network
  • Improved verification of footpath and roads (remove badly created segments on load) to avoid crashes
  • Fixed when vehicle waiting to load or unload, there was many consumption of electricity, while no material load/unload, in case storage is empty and vehicle waiting, no electricity is consumpted now
  • Added a functionality for copy vehicle schedule!!!! :-) finally..

  • Small tweak on functionality of copy vehicle schedule, now you are copy vehicle schedule TO vehicle you select (not vice versa as before.. so you don't need to open every vehicle window) just select the vehicle which is already programmed.. and select vehicles which should behave like the one you have selected - thanks to guys on beta branch for suggestion :-) (small edit in code, but big improvement in effectivity :-) )
  • Another fix of infrastructure validation to avoid crash during saving
  • Fixed freezes during fire (if building not have proper road connections), with dense road-network firetruck trying to find way cause freezes
Tycoon Concept Content Depot 784151
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