General:
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Added achievement for starting the boss fight
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Added cannon laser sight
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Checkpoint priority tweaks
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Created new BP to place energy pickups along a spline
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Graves now display message when nearby instead of on spear
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Grave spear icon removed
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Increased energy pick up radius by 50%
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Mouse sensitivity changes
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Mouse sensitivity 0 is no longer actually 0
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Rails adjusted to be more accessible
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Added achievement for reaching the tower
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Updated analytics
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Updated tutorial stones
Bugfixes:
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Field of view no longer affects LODs
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Fixed AOE missiles destroying weakpoints when they weren’t thrown back
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Fixed a game crashing bug in the behavior tree
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Fixed bug that caused Riven to jump away when it shouldn’t
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Fixed bug that displayed “Checkpoint Activated” before activating the checkpoint
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Fixed bug that periodically caused the player to sink into the ground
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Fixed cinematic bugs
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Fixed collision issues causing boss attacks to go through walls
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Fixed multiple bugs that would cause drone bullets to destroy in midair
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Fixed Riven head look bug
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Fixed Riven health bar bug
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Intro voiceover now properly plays on game start
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Turned off motion blur that was on the player’s camera by accident
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Updated cannon beam effect to appear even when offscreen
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Weakpoints and wrecking ball should disappear when the Riven dies
Level:
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Arena: Added a drone path to boss platform 3
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Arena: Added crystals to the boss platforms
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Arena: Added more jump pads to the boss platforms
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Arena: Added teleport points in the arena depending on boss health
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Arena: Disable the launch gate until the first cannon is fired
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Arena: Increased jump pad launch velocity
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Increased breadcrumb visibility
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Level updates
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Made the tower more accessible
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Modified checkpoint priority order
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Reduced difficulty in the tower
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Removed floating text
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Secrets added
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Updated level readability
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Updated readability in the tower
Character:
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Shortened respawn time
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Updated spawn handler
Enemy:
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Added bail-out timer to Riven for canceling attacks if stuck for too long
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Added lifetime to AOE missiles
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Added long range attack for Wrecking ball
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Added Riven death cinematic
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Added weakpoint explosion
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Added 4-6 second delay for Riven reactivation on player death
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Drone collision sphere made slightly bigger
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Drone spawner now respawns drones on player death
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Drone spawner max range increased
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Made catching and throwing missiles easier
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Made collision changes to weakpoints
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Missiles no longer collide with drones
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Now allow the player to stab through the Riven’s shield
Sound:
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Added crystal ambiance SFX
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Added drone spawner ambiance SFX
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Added SFX to the player being knocked off their grapple
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Removed the sound for when the player lets go of a grapple without launching
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Rough dialogue system created
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Tweaked voiceover blueprints
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Voiceover updates
Visual:
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Added new landing animation in cutscene
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Cinematics tweaked
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Crystal shader and material optimizations
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Depth Fade added to particles
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New textures and materials for the pickup pedestal
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Reworked how field of view is calculated behind the scenes
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Updated chest mesh UVs and materials
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Updated pylon material
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Updated tower assets, textures, materials, and LODs
UI:
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Added background box around interaction text from graves
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Added visor static effect on taking damage
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Created data curves for visor static effect
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Field of view slider added to general menu (70 by default)
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Motion Blur option added to graphics menu (off by default)
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Mouse sensitivity option now goes from 0 to 20 (default is 8)
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New box for Interaction text
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New health bar animation
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New UI Arrow asset added
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Respawn button added to pause menu
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Setting visor static effect intensity as a multiple of a stored value
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Shortened fading out death UI on respawn
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Text color for interaction box changed
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Updated UI for information popups
Changed files in this update