- Added achievement for starting the boss fight
- Added cannon laser sight
- Checkpoint priority tweaks
- Created new BP to place energy pickups along a spline
- Graves now display message when nearby instead of on spear
- Grave spear icon removed
- Increased energy pick up radius by 50%
- Mouse sensitivity changes
- Mouse sensitivity 0 is no longer actually 0
- Rails adjusted to be more accessible
- Added achievement for reaching the tower
- Updated analytics
- Updated tutorial stones
Bugfixes:
- Field of view no longer affects LODs
- Fixed AOE missiles destroying weakpoints when they weren’t thrown back
- Fixed a game crashing bug in the behavior tree
- Fixed bug that caused Riven to jump away when it shouldn’t
- Fixed bug that displayed “Checkpoint Activated” before activating the checkpoint
- Fixed bug that periodically caused the player to sink into the ground
- Fixed cinematic bugs
- Fixed collision issues causing boss attacks to go through walls
- Fixed multiple bugs that would cause drone bullets to destroy in midair
- Fixed Riven head look bug
- Fixed Riven health bar bug
- Intro voiceover now properly plays on game start
- Turned off motion blur that was on the player’s camera by accident
- Updated cannon beam effect to appear even when offscreen
- Weakpoints and wrecking ball should disappear when the Riven dies
Level:
- Arena: Added a drone path to boss platform 3
- Arena: Added crystals to the boss platforms
- Arena: Added more jump pads to the boss platforms
- Arena: Added teleport points in the arena depending on boss health
- Arena: Disable the launch gate until the first cannon is fired
- Arena: Increased jump pad launch velocity
- Increased breadcrumb visibility
- Level updates
- Made the tower more accessible
- Modified checkpoint priority order
- Reduced difficulty in the tower
- Removed floating text
- Secrets added
- Updated level readability
- Updated readability in the tower
Character:
- Shortened respawn time
- Updated spawn handler
Enemy:
- Added bail-out timer to Riven for canceling attacks if stuck for too long
- Added lifetime to AOE missiles
- Added long range attack for Wrecking ball
- Added Riven death cinematic
- Added weakpoint explosion
- Added 4-6 second delay for Riven reactivation on player death
- Drone collision sphere made slightly bigger
- Drone spawner now respawns drones on player death
- Drone spawner max range increased
- Made catching and throwing missiles easier
- Made collision changes to weakpoints
- Missiles no longer collide with drones
- Now allow the player to stab through the Riven’s shield
Sound:
- Added crystal ambiance SFX
- Added drone spawner ambiance SFX
- Added SFX to the player being knocked off their grapple
- Removed the sound for when the player lets go of a grapple without launching
- Rough dialogue system created
- Tweaked voiceover blueprints
- Voiceover updates
Visual:
- Added new landing animation in cutscene
- Cinematics tweaked
- Crystal shader and material optimizations
- Depth Fade added to particles
- New textures and materials for the pickup pedestal
- Reworked how field of view is calculated behind the scenes
- Updated chest mesh UVs and materials
- Updated pylon material
- Updated tower assets, textures, materials, and LODs
UI:
- Added background box around interaction text from graves
- Added visor static effect on taking damage
- Created data curves for visor static effect
- Field of view slider added to general menu (70 by default)
- Motion Blur option added to graphics menu (off by default)
- Mouse sensitivity option now goes from 0 to 20 (default is 8)
- New box for Interaction text
- New health bar animation
- New UI Arrow asset added
- Respawn button added to pause menu
- Setting visor static effect intensity as a multiple of a stored value
- Shortened fading out death UI on respawn
- Text color for interaction box changed
- Updated UI for information popups
Changed files in this update