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Hard Light Vector update for 2 April 2019

Patch 1.02 [Changelist]

Share · View all patches · Build 3703137 · Last edited by Wendy

Patchnotes via Steam Community

General:

  • Added achievement for starting the boss fight
  • Added cannon laser sight
  • Checkpoint priority tweaks
  • Created new BP to place energy pickups along a spline
  • Graves now display message when nearby instead of on spear
  • Grave spear icon removed
  • Increased energy pick up radius by 50%
  • Mouse sensitivity changes
  • Mouse sensitivity 0 is no longer actually 0
  • Rails adjusted to be more accessible
  • Added achievement for reaching the tower
  • Updated analytics
  • Updated tutorial stones

Bugfixes:

  • Field of view no longer affects LODs
  • Fixed AOE missiles destroying weakpoints when they weren’t thrown back
  • Fixed a game crashing bug in the behavior tree
  • Fixed bug that caused Riven to jump away when it shouldn’t
  • Fixed bug that displayed “Checkpoint Activated” before activating the checkpoint
  • Fixed bug that periodically caused the player to sink into the ground
  • Fixed cinematic bugs
  • Fixed collision issues causing boss attacks to go through walls
  • Fixed multiple bugs that would cause drone bullets to destroy in midair
  • Fixed Riven head look bug
  • Fixed Riven health bar bug
  • Intro voiceover now properly plays on game start
  • Turned off motion blur that was on the player’s camera by accident
  • Updated cannon beam effect to appear even when offscreen
  • Weakpoints and wrecking ball should disappear when the Riven dies

Level:

  • Arena: Added a drone path to boss platform 3
  • Arena: Added crystals to the boss platforms
  • Arena: Added more jump pads to the boss platforms
  • Arena: Added teleport points in the arena depending on boss health
  • Arena: Disable the launch gate until the first cannon is fired
  • Arena: Increased jump pad launch velocity
  • Increased breadcrumb visibility
  • Level updates
  • Made the tower more accessible
  • Modified checkpoint priority order
  • Reduced difficulty in the tower
  • Removed floating text
  • Secrets added
  • Updated level readability
  • Updated readability in the tower

Character:

  • Shortened respawn time
  • Updated spawn handler

Enemy:

  • Added bail-out timer to Riven for canceling attacks if stuck for too long
  • Added lifetime to AOE missiles
  • Added long range attack for Wrecking ball
  • Added Riven death cinematic
  • Added weakpoint explosion
  • Added 4-6 second delay for Riven reactivation on player death
  • Drone collision sphere made slightly bigger
  • Drone spawner now respawns drones on player death
  • Drone spawner max range increased
  • Made catching and throwing missiles easier
  • Made collision changes to weakpoints
  • Missiles no longer collide with drones
  • Now allow the player to stab through the Riven’s shield

Sound:

  • Added crystal ambiance SFX
  • Added drone spawner ambiance SFX
  • Added SFX to the player being knocked off their grapple
  • Removed the sound for when the player lets go of a grapple without launching
  • Rough dialogue system created
  • Tweaked voiceover blueprints
  • Voiceover updates

Visual:

  • Added new landing animation in cutscene
  • Cinematics tweaked
  • Crystal shader and material optimizations
  • Depth Fade added to particles
  • New textures and materials for the pickup pedestal
  • Reworked how field of view is calculated behind the scenes
  • Updated chest mesh UVs and materials
  • Updated pylon material
  • Updated tower assets, textures, materials, and LODs

UI:

  • Added background box around interaction text from graves
  • Added visor static effect on taking damage
  • Created data curves for visor static effect
  • Field of view slider added to general menu (70 by default)
  • Motion Blur option added to graphics menu (off by default)
  • Mouse sensitivity option now goes from 0 to 20 (default is 8)
  • New box for Interaction text
  • New health bar animation
  • New UI Arrow asset added
  • Respawn button added to pause menu
  • Setting visor static effect intensity as a multiple of a stored value
  • Shortened fading out death UI on respawn
  • Text color for interaction box changed
  • Updated UI for information popups
Hard Light Vector Content Depot 1034741
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