Greetings Immortals!
Today sees a new patch for all platforms, with some design tweaks, support for the upcoming DLC and some bug fixes.
Design:
- Enabled reentry into Malog's arena for save files that haven't defeated Malog yet. We're looking into also enabling it for old save files.
- Added center dot to all crosshairs
- Auto-reload can now be turned off in gameplay settings, which can be beneficial for people playing as the Cursed One with the Flagellation curse active
- Consumables in the inventory are now ordered by their type and quality
- The dpad now works the same way as the analog stick when navigating menus
- Consumables can now be cycled while stunned
- Added obelisk before the final boss fight, because the sprint of death got old
- Reduced stability damage dealt by teleporting enemies (Lurkers) in the first half of Apexion (Skypath) to avoid player death by stagger
- Reduced the blast radius for Ice Slug suicide attack in Apexion
Tech:
- Enabled support for the upcoming DLC & added DLC button to main menu
Bugs:
- Fixed area where you could fall through ground when starting the game in the tunnel between Scar of the Abyss and Charnels
- Fixed potential granting of fractional bits
- Fixed glitching enemy in Grand Hall right after load (It wasn’t Aras after all!)
- Fixed a bug where dialogue choices wouldn’t have a default
- Fixed lighting issues in the Apexion throne room
- Fixed a bug where you could keep playing after you died if you had the Flagellation curse
- Fixed so that the curse of Flagellation won't deal damage anymore in a small time frame after the reload has finished
- Fixed typo in cenotaph for Fireslugs
- Fixed bug where melee damage on knocked down enemies didn't use correct weapon damage or element type
- Fixed performance issue in Arlen fight
- Fix portal in Grand Hall not opening correctly
Changed files in this update