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Update notes via Steam Community


Greetings Immortals!
Today sees a new patch for all platforms, with some design tweaks, support for the upcoming DLC and some bug fixes.

Design:
* Enabled reentry into Malog's arena for save files that haven't defeated Malog yet. We're looking into also enabling it for old save files.
* Added center dot to all crosshairs
* Auto-reload can now be turned off in gameplay settings, which can be beneficial for people playing as the Cursed One with the Flagellation curse active
* Consumables in the inventory are now ordered by their type and quality
* The dpad now works the same way as the analog stick when navigating menus
* Consumables can now be cycled while stunned
* Added obelisk before the final boss fight, because the sprint of death got old
* Reduced stability damage dealt by teleporting enemies (Lurkers) in the first half of Apexion (Skypath) to avoid player death by stagger
* Reduced the blast radius for Ice Slug suicide attack in Apexion

Tech:
* Enabled support for the upcoming DLC & added DLC button to main menu

Bugs:
* Fixed area where you could fall through ground when starting the game in the tunnel between Scar of the Abyss and Charnels
* Fixed potential granting of fractional bits
* Fixed glitching enemy in Grand Hall right after load (It wasn’t Aras after all!)
* Fixed a bug where dialogue choices wouldn’t have a default
* Fixed lighting issues in the Apexion throne room
* Fixed a bug where you could keep playing after you died if you had the Flagellation curse
* Fixed so that the curse of Flagellation won't deal damage anymore in a small time frame after the reload has finished
* Fixed typo in cenotaph for Fireslugs
* Fixed bug where melee damage on knocked down enemies didn't use correct weapon damage or element type
* Fixed performance issue in Arlen fight
* Fix portal in Grand Hall not opening correctly
Windows 64-bitShared Install Immortal: Unchained Depot Depot 369441
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