Update 1.3 has been live a few days on beta and there have been no issues reported. It's now live for all. In case you missed the update notes, here's what's changed:
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Dropping items on the Vive is quicker
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Bonfires can now light torches and arrows
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Enemies pausing briefly at the pillars in the arena is fixed
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All breakable pots have a chance of dropping gold.
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Enemy weapon damage increased slightly. Health pickups increased to counter this extra damage
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Opening doors and interaction in general should be easier
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Skeletons should break doors reliably
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Fixed issue where health potion sometime made damage sound on consume if health full
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Fixed issue where switching a health potion from a shoulder slot and consuming straight away doesn't consume the potion
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Health bar is now invisible when picking up heads.
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Fixed an issue where killing a character while they were getting up caused animation issues
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Adjusted start positions so it should not be possible to start in the floor
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All potions now have glowing effect applied
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Fixed a few floating rocks
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Few slight level changes for better flow
We're on to a content update now.
Changed files in this update