- New weapons: Bow, Shuriken, Whip.
- New powerups: Speed Boost, Bouncing Ammo, Incendiary Ammo.
- New challenges: Canals Manhunt, Dove Hunt, Bear Pits Boogaloo, Bouncy Ballistricks, Undercover.
- New items: Hood, Pith Helmet.
- Tweaks on path grids in Helipad and Pistons.
- Optimized map loading sequences when playing online games and improved drop-in loading times.
- Fixed a few initialize problems after map loading in certain rare cases for weld joints and revolute joints causing the game to sometimes freeze.
- Tweaks to the helicopter in Helipad.
- Tweaks to the helicopter in the finale in Prime Time in Sunny City.
- Other fixes and tweaks.
Map Editor:
- Fixed a bug where you could edit properties for deleted tiles, causing a crash.
- Fixed a rare crash in the map editor.
- Fixed a bug where the time limit for challenges wouldn't reset properly when changing maps.
- Fixed a bug where enabled scripts could be disabled if opening and closing the map editor.
- Added InvisibleTileObjectsOnly, which lets through projectiles, fire and explosions.
Script API:
- Added IPlayer.IsSpeedBoostActive, IPlayer.GetSpeedBoostTime(), IPlayer.SetSpeedBoostTime(...) to be able to control the speed boost effect.
- Updated IGame.SpawnProjectile(..) with optional parameter for projectile powerup type (None/Bouncing/Fire).
- IObject.SetMass(...) only accepts positive values now.
- IObject.SetStickyFeet(..), IObject.SetMass(..), IObject.SetCollisionFilter(..), IObject.SetColor(..), IObject.SetWorldPosition(..) are now correctly synced for drop-in players.
Changed files in this update