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Superfighters Deluxe update for 1 April 2019

Superfighters Deluxe 1.2.0 is out!

Share · View all patches · Build 3698835 · Last edited by Wendy

Patchnotes via Steam Community
  • New weapons: Bow, Shuriken, Whip.
  • New powerups: Speed Boost, Bouncing Ammo, Incendiary Ammo.
  • New challenges: Canals Manhunt, Dove Hunt, Bear Pits Boogaloo, Bouncy Ballistricks, Undercover.
  • New items: Hood, Pith Helmet.
  • Tweaks on path grids in Helipad and Pistons.
  • Optimized map loading sequences when playing online games and improved drop-in loading times.
  • Fixed a few initialize problems after map loading in certain rare cases for weld joints and revolute joints causing the game to sometimes freeze.
  • Tweaks to the helicopter in Helipad.
  • Tweaks to the helicopter in the finale in Prime Time in Sunny City.
  • Other fixes and tweaks.

Map Editor:

  • Fixed a bug where you could edit properties for deleted tiles, causing a crash.
  • Fixed a rare crash in the map editor.
  • Fixed a bug where the time limit for challenges wouldn't reset properly when changing maps.
  • Fixed a bug where enabled scripts could be disabled if opening and closing the map editor.
  • Added InvisibleTileObjectsOnly, which lets through projectiles, fire and explosions.

Script API:

  • Added IPlayer.IsSpeedBoostActive, IPlayer.GetSpeedBoostTime(), IPlayer.SetSpeedBoostTime(...) to be able to control the speed boost effect.
  • Updated IGame.SpawnProjectile(..) with optional parameter for projectile powerup type (None/Bouncing/Fire).
  • IObject.SetMass(...) only accepts positive values now.
  • IObject.SetStickyFeet(..), IObject.SetMass(..), IObject.SetCollisionFilter(..), IObject.SetColor(..), IObject.SetWorldPosition(..) are now correctly synced for drop-in players.
Superfighters Deluxe Content Depot 855861
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