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Lord of Dwarves update for 1 April 2019

Patch v0.22.5 - March 31, 2019

Share · View all patches · Build 3697178 · Last edited 1 April 2019 – 06:05:04 UTC by Wendy

Patchnotes via Steam Community

The latest patch is live. Been spending a lot of time looking into bugs. Thanks to everyone who is reporting issues and improvement ideas! Keep them coming.

Patch v0.22.5

Improvements

  • In Sandbox mode pressing the Select Start Position button in a dense forest could freeze the game for a short time while trying to find positions for all of the starting items. Now existing features (trees, tallgrass, etc) are removed from that position before placing the starting items.
  • Added a option to limit the frame rate for graphic cards that have overheating issues.
  • Night brightness is slightly higher for all game modes.

Bug fixes

  • Fixed a number of bugs preventing domesticated animals from eating and drinking.
  • Fixed a bug preventing all creatures from generating idle paths that go up and down ramps/stairs.Fixed a bug where trying to create a workshop/market/trainingArea/trap of one type would use the ingredients of a previously selected type. Building would fail.
  • Cooking & butchering animals now properly skills up the cook skill (instead of the needlesmith skill).
  • Cremating creatures animals now properly skills up the smith skill (instead of the needlesmith skill).
Windows Lord of Dwarves Depot Windows Depot 477901
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Linux Lord of Dwarves Depot Linux Depot 477902
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