The latest patch is live. Been spending a lot of time looking into bugs. Thanks to everyone who is reporting issues and improvement ideas! Keep them coming.
Patch v0.22.5
Improvements
- In Sandbox mode pressing the Select Start Position button in a dense forest could freeze the game for a short time while trying to find positions for all of the starting items. Now existing features (trees, tallgrass, etc) are removed from that position before placing the starting items.
- Added a option to limit the frame rate for graphic cards that have overheating issues.
- Night brightness is slightly higher for all game modes.
Bug fixes
- Fixed a number of bugs preventing domesticated animals from eating and drinking.
- Fixed a bug preventing all creatures from generating idle paths that go up and down ramps/stairs.Fixed a bug where trying to create a workshop/market/trainingArea/trap of one type would use the ingredients of a previously selected type. Building would fail.
- Cooking & butchering animals now properly skills up the cook skill (instead of the needlesmith skill).
- Cremating creatures animals now properly skills up the smith skill (instead of the needlesmith skill).
Changed files in this update