Hey guys, quick hotfix to adjust some things that were found during playtesting today! We couldn't wait another week to patch them so here they are!
PATCH NOTES
BUGFIXES
- Fixed a bug where two instances of the background music where playing at the same time.
- Fixed a bug where enemy speed and aggro range changed after being ambushed by a spider.
- Fixed a bug where health pickups would give double health.
- Adjusted text in the intro cutscene to not be cut off on smaller resolutions.
- Shield unlock animation now works as intended.
- Fixed a bug where you were unable to Counter when you had a Shield.
- Removed some rogue sprites on second floor (random walls, staircases).
CHANGES
- Moved "Counter / Block" to Left Trigger on controllers.
- Lowered music during intro cutscene by 20%.
- Increased all (non-music) SFX by 20%.
ADDITIONS
- Added Dash ability to controller support (B Button)
- Added Dash to Controls screen for clarity.
Changed files in this update