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Hobo: Tough Life update for 31 March 2019

Update 0.63

Share · View all patches · Build 3696372 · Last edited by Wendy

Patchnotes via Steam Community

Hi everyone ːsteamhappyː

after 3 months we are releasing another massive update!

Game engine

Since the last update we have upgraded our engine from version 2017.4 to 2018.3, which is the latest stable version of the Unity engine. This upgrade fixed a lot of internal errors, which we were unable to fix in the previous versions. Also it allowed us to do better optimisation with the code. So as the result the game is now less CPU heavy, loading and saving is now even faster then before etc.

We have also replaced our previous texture streaming technology with superior solution from Graphine. This replacement resulted in much better texture clarity, while maintaining the same or better performance.

Graphics

We have been working hard on improving overall visuals of the game. This means that we have been fine tuning our textures and their physical properties. Global illumination together with color grading have been improved.

3D models of Zizkov area, Church of Saint Maurice and Bridge street were replaced with improved and more high poly models.

Also dynamic puddles have been improved by adding rain droplets effect to them.

Gameplay

One of the new awesome feature in this update are dogs. There are currently 3 types of them: german shepherd, rottweiler and polish tatra sheepdog. To get a dog you must complete a new quest from Drax.

Each dog has patience points (similarly to other NPCs) and bond. Interaction with the dog can give you various bonuses like increasing your morale, receiving warm buff etc. However these interactions cost patience points and require different amount of bond with the dog. In order to increase pp of the dog you must feed him. To increase bond you must train the dog. However the increment is not permanent and decreases over time.

To see how the dogs look in action check out this video:

Hideout in this update underwent massive changes. Stash is no longer individual per each hideout, but instead there is one stash which is shared between all of them. Hideout bonuses are no longer defined by the amount of components placed in hideout. Instead there is a new system of conditions/challenges.

Also we have added 56 new buildable hideout components in this update. From garden dwarf to arcade machine. There is a huge diversity between them.

And that's not all. Some of those components can be actually used. This means that you can build usable toilet, shower, kitchen, altar and more. You can watch all of them in this demonstration video:

Crafting bench has been expanded. No longer it is only for gear repairing. You can newly craft here and dismantle items. In fact some of the new items can only be crafted here.

Other changes & Bug fixes

  • Improved AI navigation
  • Fixed errors with loading the same quests
  • Fixed issue with unlimited lottery tickets
  • Improved visuals of multiple props
  • Increased amount of street trash in quest Street Sweeper
  • Fixed loading and condition validation error in quests Street Sweeper and Digger
  • Fixed floating quest items
  • Trees are now affected by indirect lighting resulting in better visuals of the vegetation
  • Repaired issue after leaving gear repair
  • Improved 3D background in the main menu
  • Fixed snow accumulation on collectable quest items
  • Added new GUI for character selection when joining or creating the game
  • Fixed OS language dependent issues in conversations
  • Repaired errors in conversation with npc Valoun, Skrabisova, Master, Anatoly, Vanga, Kotler
  • Repaired issues in clouds shader
  • New error logging system with lower performance impact
  • Fixed category switch in inventory on gamepad
  • Fixed issues with spawning/removing NPCs in coop
  • Fixed AI behavior of hobos on client
  • Removed incorrect ambient sound from Anatoly's shop
  • Fixed hideout stash synchronisation
  • Fixed issues in multiplayer after player reconnecting to the server
  • Improved synchronisation stability
  • New randomised system for offered items in Anatoly's shop. Previous items can be now bought in the opposite shop.
  • New 2D background in Anatoly's shop
  • New and more robust system for saving/loading hideout
  • Repaired drag & drop in inventory
  • Repaired issues with unusable rest places after load
  • Fixed issues with locker synchronisation after leaving them
  • Fixed issues with hideout upgrading UI
  • Improved visuals of the help HUD
  • Improved colliders near the bridge street and business area
  • Improved game balancing
  • Updated indoor NPCs
  • Repaired animation transition of conversation GUI
  • Fixed lighting problem during transition from sun to moon
  • Fixed issues with incorrect representation of health in HUD
  • Fixed flickering in help HUD
  • Added type icon on usable items
  • Added new visual of hidden recipes
  • Increased starting size of stash from 10 to 20
  • Repaired problems with returning items once the stash is full
  • Space between conversation options was decreased
  • Fixed problems with re-initialisation of the game started outside steam
  • Repaired icons of character parameters
  • Increased gear durability
  • Reorganised items sorting
  • Lots of new items
  • Improved flashlight animation
  • Not awakening when freezing while resting in hideout was fixed
  • Non-deactivating flashlight after removing from quick slot or after replacing with different item was fixed
  • Fixed possibility to build components on the upper edge of the hideout area
  • Fixed non rotating interaction icons while in building mode
  • Repaired issues with notifications after closing minigame

Enjoy the new update! ːsteamhappyː

  • Perun Creative
Hobo: Tough Life x86-64 Depot 632301
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