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Update notes via Steam Community
Stargate has max level now (20):
  • 1 Mythic ship per race
  • 1 Crew member per race
  • 1 Mythic module per race
  • 5 Mythic ammo mods per race. 2 Minor and 3 Major (some are higher tier versions of existing and some are new)
  • More upgrades
  • Max module augment level increase


Void lab access and void upgrades (any race lvl 20 needed + some upgrades require specific race lvl 20)

Other changes:
  • New module augments
  • Max level of crew memebers increased
  • Max level of modules increased
  • New automation: weapon tiers
  • New automation: ammo mod refill
  • New automation: shipyard
  • Automation UI layout changed list -> grid
  • Reduced ammo drop rates and duration bonuses (+ reduced duration increase per rarity)
  • Added scaling of max level based on TARL for SP upgrade that boosts ammo mod duration and sp on reset
  • Valorians Particle Accelerator now addes bonus to crit damage instead of projectile speed (becase of great increase of base proj speed)
  • Automation timers
  • Starting section levels are based on max player level this stargate reset
  • Min section level after reset is 1
  • Starting SP upgrade levels are based on max player level this stargate reset
  • Starting weapon/modules/abilities SP upgrade levels are also based on TARL (selected max between player level and tarl)
  • Increased limits for most automations (and amount per level for some)
  • Some small fixes
Windows Idle Space Raider Content Depot 933541
  • Loading history…
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