Stargate has max level now (20):
- 1 Mythic ship per race
- 1 Crew member per race
- 1 Mythic module per race
- 5 Mythic ammo mods per race. 2 Minor and 3 Major (some are higher tier versions of existing and some are new)
- More upgrades
- Max module augment level increase
Void lab access and void upgrades (any race lvl 20 needed + some upgrades require specific race lvl 20)
Other changes:
- New module augments
- Max level of crew memebers increased
- Max level of modules increased
- New automation: weapon tiers
- New automation: ammo mod refill
- New automation: shipyard
- Automation UI layout changed list -> grid
- Reduced ammo drop rates and duration bonuses (+ reduced duration increase per rarity)
- Added scaling of max level based on TARL for SP upgrade that boosts ammo mod duration and sp on reset
- Valorians Particle Accelerator now addes bonus to crit damage instead of projectile speed (becase of great increase of base proj speed)
- Automation timers
- Starting section levels are based on max player level this stargate reset
- Min section level after reset is 1
- Starting SP upgrade levels are based on max player level this stargate reset
- Starting weapon/modules/abilities SP upgrade levels are also based on TARL (selected max between player level and tarl)
- Increased limits for most automations (and amount per level for some)
- Some small fixes
Changed files in this update