Some important info about this and coming update
-
Fixed issue when player could talk with the person in fight;
-
Fixed issue, when houses in AI settlement could be build too close to AI or or players farm, now the distance should be >= 200m (new game needed);
-
Fixed issue when build wall could block AI or players farm (new game needed);
-
Fixed issue when wall colliders were calculated incorrect when generating a wall;
-
Fixed issue when AI or animals could walk through walls;
-
Fixed issue when player could walk through walls;
-
Tweaking roads calculation pop-up window period;
-
Pathfinding grid masks were changed in order to make rocks non-walkable for AI;
-
Fixed pathfinding issue, when AI couldn't pass through gates;
-
Fixed issue, when dialog answer button could appear in incorrrect part of the dialog;
-
Fixed issue, when settlers could have incorrect position in house after loading a save;
-
Hot keys for speeding time now only work in gode mode in order to prevent accidentaly pressing on these keys that can cause bugs;
-
Fixed issue, when player spawned near last visited ruins after loading (save-load needed);
-
Fixed issue when animals position angle could be calculated incorrect;
-
Death notification "You died" added to pause menu to make death more obvious;
-
Fixed issue, when player could accidentally press esc button when crafting or sleeping causing incorrect time calculation (new game needed);
-
Fixing issue when day dyration parameter was loaded incorrect after loading the game;
-
Fixed issue, when townfolks with business didn't do their job at this business;
-
Fixed issue when City Hall members refused do their job even with house and business build;
-
Fixed issue when player camera could start moving after pressing ESC in buildig apply window;
-
Fixed issue when camera could start moving in naming settlement window when accidentally pressing ESC;
-
Pressing ESC (Cancel) in applying building or naming settlement window now stops building process;
-
Fixed issue when exiting sleep/wait window during sleep/wait can cause false day duration calculation and connected bugs;
-
Sleeping or waiting now can be cancelled after pressing pressing ESC;
-
Fixed issue when camera strted moving when pressing ESC in City Management menu;
-
Fixed issue when building model stayed active when exiting building mode;
-
Fixed issue when camera could start moving after pressing ESC in dialog window;
-
Fixed issue when two building models could be on in another when using building mode;
-
Fixed some character controller parameters in order to prevent falling through ground bug;
-
Fixed issue, when settler was chopping an air instead of closest tree;
-
Fixed issue, when closest shop was found by setler incorrect which can cause trading bugs in settlement;
-
Ambient Occlusion was tweaked a bit in order to make indirect shadows more noticable;
-
Spawn menu (f7) is now available in god mode only in order to avoid connected bugs;
-
French translation was updated;
-
Japan translation was added;
-
Fixed issue, when some dialogs lines were missed, when finishing or taking the quest;
-
Dialog camera effect was tweaked in order to avoid graphical glitches during dialog;
-
Fixed issue, when player was unable to jump at some point;
Changed files in this update