Some important info about this and coming update
- Fixed issue when player could talk with the person in fight;
- Fixed issue, when houses in AI settlement could be build too close to AI or or players farm, now the distance should be >= 200m (new game needed);
- Fixed issue when build wall could block AI or players farm (new game needed);
- Fixed issue when wall colliders were calculated incorrect when generating a wall;
- Fixed issue when AI or animals could walk through walls;
- Fixed issue when player could walk through walls;
- Tweaking roads calculation pop-up window period;
- Pathfinding grid masks were changed in order to make rocks non-walkable for AI;
- Fixed pathfinding issue, when AI couldn't pass through gates;
- Fixed issue, when dialog answer button could appear in incorrrect part of the dialog;
- Fixed issue, when settlers could have incorrect position in house after loading a save;
- Hot keys for speeding time now only work in gode mode in order to prevent accidentaly pressing on these keys that can cause bugs;
- Fixed issue, when player spawned near last visited ruins after loading (save-load needed);
- Fixed issue when animals position angle could be calculated incorrect;
- Death notification "You died" added to pause menu to make death more obvious;
- Fixed issue, when player could accidentally press esc button when crafting or sleeping causing incorrect time calculation (new game needed);
- Fixing issue when day dyration parameter was loaded incorrect after loading the game;
- Fixed issue, when townfolks with business didn't do their job at this business;
- Fixed issue when City Hall members refused do their job even with house and business build;
- Fixed issue when player camera could start moving after pressing ESC in buildig apply window;
- Fixed issue when camera could start moving in naming settlement window when accidentally pressing ESC;
- Pressing ESC (Cancel) in applying building or naming settlement window now stops building process;
- Fixed issue when exiting sleep/wait window during sleep/wait can cause false day duration calculation and connected bugs;
- Sleeping or waiting now can be cancelled after pressing pressing ESC;
- Fixed issue when camera strted moving when pressing ESC in City Management menu;
- Fixed issue when building model stayed active when exiting building mode;
- Fixed issue when camera could start moving after pressing ESC in dialog window;
- Fixed issue when two building models could be on in another when using building mode;
- Fixed some character controller parameters in order to prevent falling through ground bug;
- Fixed issue, when settler was chopping an air instead of closest tree;
- Fixed issue, when closest shop was found by setler incorrect which can cause trading bugs in settlement;
- Ambient Occlusion was tweaked a bit in order to make indirect shadows more noticable;
- Spawn menu (f7) is now available in god mode only in order to avoid connected bugs;
- French translation was updated;
- Japan translation was added;
- Fixed issue, when some dialogs lines were missed, when finishing or taking the quest;
- Dialog camera effect was tweaked in order to avoid graphical glitches during dialog;
- Fixed issue, when player was unable to jump at some point;
Changed files in this update