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Ravenfield update for 30 March 2019

APC Skirmish Mode - Early Access Build 14

Share · View all patches · Build 3694695 · Last edited by Wendy

Patchnotes via Steam Community

EA14 adds a highly requested vehicle to the game - an amphibious APC! The APC is designed to safely transport infantry to the front lines, but don't underestimate its power against vehicles. The APC also introduces a more detailed vehicle style, both in its look and handling. Expect updates to the existing vehicles to bring them up to par!

EA14 also introduces Skirmish mode, a brand new game mode with limited respawns. When you die, you take the place of a bot on the battlefield. This means that you will no longer have access to the weapons you picked at the start but will have to make do with whatever the bot was carrying. Improvisation is key here!

As the battle rages on, reinforcements will be airdropped onto the battlefield. Here you have a chance to pick a new loadout to bring into battle. The number of airdrops are limited though, so make sure your team doesn't run out of soldiers or you'll lose the battle. Any team can also win by capturing and holding more flags than the other through a domination victory.

Full change log:

  • Added APC

  • Added Skirmish game mode with limited respawns.

  • Several improvements to vehicles (mainly car improvements):

  • Added Forward/Reverse gear that takes a brief moment to switch between.

  • Added tipping force when turning sharply and accelerating/braking.

  • The engine will struggle a little bit when the suspension is under high load

  • Added support for new sound such as shifting gears, suspension stress, engine ignition.

  • New sound mix when sitting inside an enclosed seat.

  • Added support for amphibious (floating) cars.

  • Added stable turret that doesn't rotate with whatever it's attached to.

  • Some various minor tweaks to levels to help AI get into/from their vehicles a little easier.

  • AI can now get into vehicles just after leaping off a surface, especially useful for vehicles in water. Before they had to wait until they were swimming before they could get in.

  • Fixed a bug that would cause AI to perodically slow down when following a path.

  • Added modding support for weapon parameters such as custom sight modes and weapon alt fire modes.

  • Added secondary fire mode to Thumper where it fires smoke rounds. This is useful for both blocking view and ranging your grenades.

  • Fixed a bug that would cause vehicle gibs such as wing parts to jitter when on the ground.

  • In the weapon picking loadout UI, weapon tags are now hidden if they contain no weapons.

  • Moved the Player Has All Weapons checkbox to the instant action page.

  • Player Has All Weapons setting will now persist between games.

  • Player Has All Weapons setting is now saved with your game configuration saves. By default it's set to off.

  • All weapons are now always visible in the Weapon Switch menu. Any weapons that can only be used by the player is highlighted grey.

  • Improvements to how AI pick weapons, they will now prioritize long range weapons such as snipers and assault rifles on longer engagement ranges and vice versa.

  • AI will now pick up two equipment items (previously they only picked one). They also have a slightly increased chance of picking an anti-tank weapon in slot 4.

  • Smoke grenades particles will now be lit according to the level ambient lighting conditions. For example, they will no longer appear super bright during night time.

  • Vehicle HUD sounds such as missile lock on will now also be heard in third person mode.

  • Increased grenade launcher damage when hitting a vehicle directly. This makes them more effective as anti-armor weapons (But rocket launchers are still the better choice).

  • Smoke grenades now have a unique 3d model

Enjoy this update!

/SteelRaven7

Ravenfield Windows 64-bit Depot 636481
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Ravenfield Windows 32-bit Depot 636482
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Ravenfield OSX Universal Depot 636483
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Ravenfield Linux Universal Depot 636484
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