Hello everyone! Just a ton more work on behind the scenes level generation type stuff. Still difficult to explain exactly what the changes are since much of what I'm doing is setting stuff up for future work. I'm planning on doing a big ol write up of how level gen works, once I actually figure it out myself. So that being said, this update looks a little strange:
- An absurd amount of rewriting, in preparation for more sophistication in the future.
- Some subtle changes to the upper dungeon but again a lot of this work won't be so apparent until the next update.
- Fixed keyboard attacking i.e. bumping into enemies to attack.
- Fixed a bug with hall generation that was leaving halls partially blocked by objects.
I'll be on discord tomorrow at 02:00 PST for anyone who wants to hang out. Will be working on any hot fixes, and catching a few more lingering bugs over the weekend then I figure I've got about one more week of getting this basic level gen type stuff out of the way and finishing up this pass of The Upper Dungeon then I'll be moving on to the next zones in order.