- New miracle : Animals allow you to add wild life to a tile.
○ Animal miracle is now available for minor deities.
○ The animal created depends of the type of terrain where the animal miracle is happening.
○ Animals are traveling in the zones they like to live.
○ Some animals are predators and will eat the other ones removing them permanently from the game.
○ Animals are like moving resources. They can be hunt and will regenerate over time.
- New resource system
○ The resource system has been completely remade to allow to increase the number of resources easily.
○ The player is now able to see the most needed resource above a city
○ New resources added : Meat and Fur (a lot more to come in the next update)
- New heresy system
○ Heresy is now spreading like a plague instead of randomly appearing across the map
- Improved Moon physics
- Reduced the spreading speed of wild fire.
- New options to change graphics quality.
- New humans tools models.
- Buildings are now properly destroyed after a volcano eruption even if the player extinguish the fire.
- Ports are now properly removed by volcano eruptions and the void miracle
- All terrains are now instanced. It should improve CPU performance of large world especially if they have a lot of transitions between different biomes.
- Reduced the number of materials of many objects to 1 to reduce draw calls and improve CPU performance.
The game is now ready to include more resources and build a proper production chain mechanic. The next update will be focused on the non renewable resources (oil, coal, metals, …) and the production of crafted goods like tools, weapons and jewelry. Some improvements to the animal AI will also be done depending of your feedback.
I hope you will enjoy this new update that required a lot of work. Please let me know what you think about it in the comments below or in the discord server of the game. And stay tuned for more updates :)
TL:DR - Animals, new resources system, new heresy system
1.23.1 - HOTFIX :
Fixed a bug generating a lot of heretics on some saved games.
1.23.2 - HOTFIX:
Reduce human food consumption and inrease workers dedicated to food gathering in each city.
1.23.2 - HOTFIX:
Fixed a bug preventing humans to gather a resource if another human was dead or interrupted by the player during his travel to the resource.
The size of the needed resource is now reflecting how big the need of that resource is.