Hey all, here's a little teaser for some upcoming content!
So what's it all about? glad you asked!
Meeple Station is about being open world, sandbox, simulation, but we also love to have little eggs of story and depth, which can be a very difficult thing to achieve inside of a simulation game. Campaigns aside, we wanted to add a little bit of mystery to the game, such as factions, conflicts and more in-depth exploration features. Including minerals and resources that can only be obtained through exploration.
Here are some little snapshot teasers of the micro-dungeon structures we're implementing.
But what's new this week?
Amongst a very very long list of bug fixes, we've also introduced the first tourist feature (HONK). For our kindred spirits (SS13 fans) we've introduced clowns!
This is a small intro to the very large overhaul this week to the animation system for mobs and entities which will also make modding new creatures and mobs into the game about fifty times easier. (Watchout for your Coulrophobic Meeple!)
You can expect many more entities, mobs, creatures being introduced over the next few weeks.
Lastly, a quick update on where we're at with multiplayer.
Unfortunately, Early Access launch proved that we still have much further to go with creating our desired Single player experience, and to avoid hampering development, we've decided to put our current multiplayer work on hold until we've completely fleshed out all of our major single player features. It's crucial to us as a team, first and foremost to make a great game, and then introduce the features thereafter to be able to properly share that with friends. If we try to do this the other way around it will lengthen development unnecessarily. :\
Until then! have fun Meeple! and don't forget to stop by our discord channel! we'd love to hear your suggestions :)