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Update notes via Steam Community


New update this week, and it's a huge one! Make sure to jump into the Discord and get to know what other people think, and join the free beta to help grow the game!

This update is focused on clarifying more of the many systems in the game. Magnolia is not nearly finished but already there's so much to do that it's all too easy to get overwhelmed right out of the gate, so adding the Quests log helps orient you towards what you're supposed to be doing next.

Next up, it seems like I'll be working on saving and loading, so you don't lose all your current progress when you shut the game down which will be a lot of fun. Might even have music and some art too! Here's a preview of some of the character portraits we're going to have



Be sure to join the Discord for all the latest news on Magnolia, and to let me know what you think!

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Changelog for Mar 28th 2019 v12


Highlights: World Map, Outposts, Quests and more!

  • World Map and Outposts:
    • Over a dozen Locations in the world now.
    • Construct an Outpost on three Locations and you'll expand your Domain
    • Outposts cost Resources that your Ensembles must be carrying in their packmule. Careful not to die on the way!
    • Move resources from the Storage into the packmule while your Ensembles are in the city via ItineraryOverview
    • We're planning for more enemy variety as you explore new locations too!

  • Features:
    • New Itinerary Entry type, Construct Outpost
    • New World Map that reveals as you conquer and construct Outposts
      • Drag mouse or scroll mousewheel to move map

    • Many new Locations to discover
      • All Locations have proper non-final names instead of 'The Forest'

    • New Quest system to help guide you to your next goal
    • New Resource screen to move resources to and from your Ensemble's packmule
    • New tooltips to explain some of the subleties of the game
      • Tooltips for AllEnsembleOverview, ItineraryOverview, InBattle, PreBattle and CityOverview screens

    • New Tactic Action, Do Nothing, to allow your units to skip a turn
    • Ensemble images on World Map are clickable to jump directly to their overview

  • Fixes:
    • Fix needing to travel if you spend two consective entries at the same Location
    • Fix crash if you embark on an Excursion without any entries planned
    • Fix hovering over invisble widgets
    • Can no longer embark if you have no entries planned for that Ensemble's Excursion

  • Tweaks:
    • New description of the Capital city, Jorvik
    • Clearer explanation of why you can't equip a unit in the PreBattle screen
    • Fade in the overlay when opening a modal
    • Better logging for crashes
    • Use 'Packmule' instead of 'PackMule'
    • Changelog cuts off after 5000 character instead of showing all 15000+ characters. Can always view full changelog in Magnolia root directory

Magnolia Content Depot 977781
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