The game now has a random level generator and loads more fixes.
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Developed Mission 22.
DESERT OF DESOLACE. -
Added the Random Level Generator.
Have fun with this. Millions of possibilities. -
Adjusted the ‘CALL TO ARMS’ soldier position around the mouse.
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Fixed Reloading by pressing [R] key.
Sometime randomly when pressing the [R] key to reload, they bullet counter would stay at 0 and soldier would not fire. -
Increased the reload time slightly for player soldiers.
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Increased player soldier speed slightly.
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A.I. detection when firing.
Soldier 2 to 6 would not scale the A.I. detection collision when firing the AK47. -
Reduced the number of dead enemy soldiers spawned by tanks when destroyed.
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Player’s bullets collide with tank.
Destroyed on collision and a gun ricochet noise has been added. -
Fixed the KIA animation when soldier dies.
Animation reported dead soldier was alive when pressing select soldier keys [1] – [6]. -
Tanks can now be destroyed by player’s bullets.
Takes 400 bullets to destroy a tank. -
Enemy Sheds can now be destroyed by player bullets.
Takes 250 bullets to destroy a shed. -
Reduced debris from exploding houses.
This will save CPU time and also give the player a better chance of not getting hit from these objects. -
Soldier 6 Name bug.
Fixed a bug where explosion splash damage added to many values to the soldier 6 name counter. -
Updated rain effects.
When raining on a level, textures are now darker / wetter. (Demon)
Changed files in this update