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Commando Fodder: War Dogs update for 25 March 2019

Random Level Generator and More!

Share · View all patches · Build 3679088 · Last edited by Wendy

Patchnotes via Steam Community

The game now has a random level generator and loads more fixes.

  • Developed Mission 22.
    DESERT OF DESOLACE.

  • Added the Random Level Generator.
    Have fun with this. Millions of possibilities.

  • Adjusted the ‘CALL TO ARMS’ soldier position around the mouse.

  • Fixed Reloading by pressing [R] key.
    Sometime randomly when pressing the [R] key to reload, they bullet counter would stay at 0 and soldier would not fire.

  • Increased the reload time slightly for player soldiers.

  • Increased player soldier speed slightly.

  • A.I. detection when firing.
    Soldier 2 to 6 would not scale the A.I. detection collision when firing the AK47.

  • Reduced the number of dead enemy soldiers spawned by tanks when destroyed.

  • Player’s bullets collide with tank.
    Destroyed on collision and a gun ricochet noise has been added.

  • Fixed the KIA animation when soldier dies.
    Animation reported dead soldier was alive when pressing select soldier keys [1] – [6].

  • Tanks can now be destroyed by player’s bullets.
    Takes 400 bullets to destroy a tank.

  • Enemy Sheds can now be destroyed by player bullets.
    Takes 250 bullets to destroy a shed.

  • Reduced debris from exploding houses.
    This will save CPU time and also give the player a better chance of not getting hit from these objects.

  • Soldier 6 Name bug.
    Fixed a bug where explosion splash damage added to many values to the soldier 6 name counter.

  • Updated rain effects.
    When raining on a level, textures are now darker / wetter. (Demon)

Commando Fodder: War Dogs Content Depot 1020651
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