Thanks everyone for the patience and invaluable feedback. It's time to merge the beta into the main build!
Note: Previous issues with mac fixed. Update is up!
Changes:
Bugs:
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Fixed challenge dungeon bug where the "increased difficulty level" challenge was getting reapplied constantly. This might change the meta considerably. i ll keep an eye on this.
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Wands do not reflect additional mana in the icon when recharged.
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Altars can no longer on rare cases (challenge dungeon level 0) appear on top of holes/stairs.
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Toggling off soul essence perks that are applied on game start(Gold, Keys, etc) should now properly work.
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Infinite dungeon level 0 in the Dawn of Shadows campaign can no longer generate a blocked path to its entrance.
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The level up screen should be properly navigable with the keyboard.
Balance:
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After all modifiers to physical damage are taken into account the end damage done now will correspond to [floor(damage)] + [1 on random chance depending of the remainder of the damage] instead of a simple rounding. What this means is that if after modifier damage is 10.9, there will be a 10% chance it is 10 and a 90% chance it is 11.
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Contemplation bonuses are now weighted by class. For example a warrior will get +STR or +CON much more often and very rarely +SP.
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Removed the health potion contemplation bonus. Added new rare contemplation bonuses, such as ancient runes, miracle potions, mutation potions.
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Current fate is now displayed on level up.
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Freeze duration for blue blobs death reduced at higher levels. At the same time damage was increased.
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Warrior:
- Hardened shield and polish shield talents got its modifiers increased.
Other:
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You can now order items at any merchant shop by item type & item rarity.
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Offhand wielded weapon now shows it proper damage on the tool tip.
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Speed affecting abilities on weapons should show its effect on weapons. If I missed one let me know.
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Added twitch negative judgment of location full of traps.
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Instead of "your pack feels heavier" the mage potion crafting ability now properly names what was actually crafted, e.g. regular potion, minor potion, etc
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Merchants now give the option to sell an item for the remaining of the merchants money if they run out of it.
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When ordering movement to a far away tile, if the character stumbles upon an altars or a merchant he will now go around it/him.
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Leaderboards are segmented in seasons by month. As a bonus current leaderboards are preserved although segmented by past seasons. This goes all the way back when they where introduced in EA.
I will start to work on language customization to let players translate the game easily. I still need to evaluate what additional languages could be worth while to support officially.
I ll also continue to to work on the backlog with your feedback this week in a similar fashion as I have been doing: Updating the beta and then releasing an update into the main build!
Cheers and happy crawling!
GW
Changed files in this update