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Hey there everyone! Sorry for being in the dark for a bit, I was super sick for the last month and a half. All better now, here's a new patch!

PATCH NOTES


BUGFIXES
  • Fixed a bug where sometimes swapping a weapon would leave a transparent "Weapon" on the ground.
  • Fixed a bug where elemental weapons would not do elemental damage or effects.
  • Fixed a bug where you could hit skeletons if you were at a much higher elevation than them.
  • Fixed a bug where item chests were showing the items.
  • Fixed a bug where the quest "Room of Power" would crash the game if the quest wasn't found but the completion marker was triggered by the player.
  • Fixed a major bug where the game thought you started on the floor of your current playthrough after returning to the main menu and starting a new game. (Basically, you ended up with a blacked out screen and could not swing your sword.)
  • Fixed the sorting of different UI pieces so that they no longer overlap incorrectly.
  • Fixed a bug where the first floor boss's legs went underneath level detail props and were unseen.
  • Fixed a bug where the "Poisoned" effect text would appear in the lower left corner instead of where the player was.


CHANGES
  • Reduced the camera's vision range by a bit.
  • Hatchery colliders now turn off at point of death instead of waiting for the sprite to disappear.
  • Collision box on first floor boss after death changed to reflect sprite.

BALANCING
  • Spiders!
    -----> Base Health increased from 10 -> 12
    -----> Aggro Range increased from 2 -> 3
    -----> Speed decreased from 3.25 -> 2
    -----> Attack Rate Interval slowed from every 1 second -> 1.2 seconds.
  • Skeleton Warrior Base Health increased from 12 -> 14
  • Skeleton Commander Base Health increased from 20 -> 25
  • Skeleton General Base Health increased from 30 -> 38
  • First Floor Boss Max Health increased from 250 -> 500

ADDITIONS
  • New voiceover!
  • Added delay to sync voiceover to subtitles.
  • New room details! Rats, mushrooms, boulders, and skulls, oh my!
  • Added selection clarity to the main menu.
  • Attack animation system revamped, unarmed attacks are significantly more responsive.


Now that I'm healthy again, the weekly patch notes will re-commence!

Catch you guys in the dungeons!

- Josh
Static City Games
Windows Knightfall Content Depot 625001
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macOS MacOS Depot Depot 625002
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Linux Linux Depot Depot 625003
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