Hey there everyone! Sorry for being in the dark for a bit, I was super sick for the last month and a half. All better now, here's a new patch!
PATCH NOTES
BUGFIXES
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Fixed a bug where sometimes swapping a weapon would leave a transparent "Weapon" on the ground.
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Fixed a bug where elemental weapons would not do elemental damage or effects.
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Fixed a bug where you could hit skeletons if you were at a much higher elevation than them.
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Fixed a bug where item chests were showing the items.
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Fixed a bug where the quest "Room of Power" would crash the game if the quest wasn't found but the completion marker was triggered by the player.
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Fixed a major bug where the game thought you started on the floor of your current playthrough after returning to the main menu and starting a new game. (Basically, you ended up with a blacked out screen and could not swing your sword.)
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Fixed the sorting of different UI pieces so that they no longer overlap incorrectly.
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Fixed a bug where the first floor boss's legs went underneath level detail props and were unseen.
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Fixed a bug where the "Poisoned" effect text would appear in the lower left corner instead of where the player was.
CHANGES
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Reduced the camera's vision range by a bit.
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Hatchery colliders now turn off at point of death instead of waiting for the sprite to disappear.
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Collision box on first floor boss after death changed to reflect sprite.
BALANCING
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Spiders!
-----> Base Health increased from 10 -> 12
-----> Aggro Range increased from 2 -> 3
-----> Speed decreased from 3.25 -> 2
-----> Attack Rate Interval slowed from every 1 second -> 1.2 seconds. -
Skeleton Warrior Base Health increased from 12 -> 14
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Skeleton Commander Base Health increased from 20 -> 25
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Skeleton General Base Health increased from 30 -> 38
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First Floor Boss Max Health increased from 250 -> 500
ADDITIONS
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New voiceover!
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Added delay to sync voiceover to subtitles.
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New room details! Rats, mushrooms, boulders, and skulls, oh my!
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Added selection clarity to the main menu.
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Attack animation system revamped, unarmed attacks are significantly more responsive.
Now that I'm healthy again, the weekly patch notes will re-commence!
Catch you guys in the dungeons!
- Josh
Static City Games
Changed files in this update