Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×

The Black Death update for 22 March 2019

Expedition Phase 2 Hotfix #3

Share · View all patches · Build 3672697 · Last edited 22 March 2019 – 22:20:05 UTC by Wendy

Patchnotes via Steam Community

A good day to you all Mercians! This update brings a multitude of fixes, optimisations and quality of life improvements! Also with this update we are releasing the first steps in opening up the steam workshop allowing you all to vote on and upload your own item skins that you would like to see in the actual game. Starting with Helmets.

  • Better Performance
  • Better Stability
  • Make your own items

Here are the patch notes in full:

Steam workshop integrated, main menu now has a new workshop tab for voting and uploading. Starting with Helmets
New blocking system. Blocking with shield is the same whereas blocking with a weapon is now a parry (lasting a small period of time) this makes the combat more tactical
Crude brazier now craftable unlocked at level 3 artisan
Taking a land claim will take ownership of all objects in area
Destroying a house will destroy items inside

Fix added for crash when doctor uses infected corpses
Fixed a bug with celtic warriors health not updating
Fix added for blocking exploit
Safety measures added so you shouldnt be able to get stuck in inventory screen without a mouse
First person Minning/woodchop/dig anims now play at the correct speed and have sound
Fixes for main menu character not refreshing after you modify
Fixes added to club bandits so they now move around and use their weapons
Fixes added for the celtic ai so they have the correct armour to match their visuals
Fixes added to the loot all button so it is no longer useable when it shouldn't be
Fixes added for log spam when crouching
Fix added to main menu play level name (it should now scale and position correctly)
Fixed a bug where punching ai would play the wrong block hit react anim
Fixed a bug which caused the health bar of ai animals and punching beggar bandit to be hidden when it should be visible

Updated the ai animation back end: head hit reacts when swinging, been parried animations, changed head look at system, head look at is blended out when attacks and other upper body motions happen, new walking up and down hill lean system
Daytime now last longer and increased the contrast between day and night lighting
Updated the homestead with ambient sounds
Screen based reflections added
Hud crosshair now shows you when you are blocking
Sped up anvil repair list refresh to make it feel more snappy
Updated hud crosshair to show text if you need a tool for a specific resource
Cleaned up the hud by moving the player profession under health bar at top instead of in the middle of the screen blocking your view

Moved ai spawners away from freemansport so new players don’t get spammed
Adjusted the speed effects of going up hill (it is now more of a gradual effect)

Optimised hitches related to combat
Optimised master ai blueprint
Optimised the inventory/loot/shop UI refreshing
Optimised ai animation backend

Windows Plague Content Depot 412451
  • Loading history…
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link