Gameplay
- Eagle’s Blessing talent now makes Go’n Gardens 10% cheaper instead of Go’n Catalysts.
- Power Hungry talent Power generation increased from 1 Power every 10 seconds to 1 Power every 3 seconds.
- Go’n Teachings Golem cost reduction reduced from 25% cheaper to 20% cheaper.
- Tornado power radius reduced from 10 to 7.
- Cannibalise power Lifesteal effect reduced from 5% to 3%.
- Feral Raptor train time increased from 15 seconds to 16 seconds.
- Dilophosaurus train time increased from 12 seconds to 13 seconds.
- Caustic Dilophosaurus train time increased from 16 seconds to 17 seconds.
- Dilophosaurus Range increased from 10 to 11.
- Caustic Dilophosaurus Range increased from 10 to 11.
- Wendigo Armour reduced from 25 to 20.
- Guardian Wendigo Armour reduced from 25 to 20.
- Mystic Nereid Whirlpool active ability cooldown increased from 35 seconds to 45 seconds.
- Vithara Settlement cost changed from 300 Food, 100 Crystal and 250 Power to 325 Food, 100 Crystal and 225 Power.
- Beast Den cost reduced from 150 Food, 100 Crystal and 75 Power to 150 Food, 100 Crystal and 50 Power.
- Vithara Go’n Smithery Cost altered from 150 Food, 50 Crystal, 50 Power to 175 Food, 50 Crystal, 25 Power
- Witch Doctor Health reduced from 225 to 200.
- Cursed Witch Doctor Health reduced from 225 to 200.
- Triceratops Rider Armor increased from 15 to 20.
- Stampeding Triceratops Rider Armor increased from 15 to 20.
- Sage Movement Speed increased from 4.5 to 5.
- Sage Line of Sight decreased from 30 to 25.
- Beastmaster Ability Cooldown decreased from 15 seconds to 7 seconds.
- Rupture Cost decreased from 175 Food, 175 Crystal, 175 Power to 175 Food, 150 Crystal, 150 Power.
- Venom Cost decreased from 175 Food, 175 Crystal, 175 Power to 175 Food, 150 Crystal, 150 Power.
- Protection Cost decreased from 175 Food, 175 Crystal, 175 Power to 175 Food, 150 Crystal, 150 Power.
- Onslaught Cost decreased from 175 Food, 175 Crystal, 175 Power to 175 Food, 150 Crystal, 150 Power.
- Gigantism Cost decreased from 250 Food, 200 Crystal, 250 Power to 250 Food, 200 Crystal, 200 Power.
- Panther Cost decreased from 90 Food, 60 Crystal, 40 Power to 90 Food, 60 Crystal, 35 Power.
- Stalking Panther Cost decreased from 90 Food, 60 Crystal, 40 Power to 90 Food, 60 Crystal, 35 Power.
- Fire Elemental Line of Sight decreased from 30 to 22.
- Lava Elemental Line of Sight decreased from 30 to 22.
- Sabertooth Archer Attack Speed increased from 0.73 to 0.81.
- Sabertooth Assassin Attack Speed increased from 0.73 to 0.81.
- Wooden Shields effect increased from +2 Armor to +4 Armor.
- Wooden Bucklers effect increased from +2 Armor to +4 Armor.
- Wooden Barding effect increased from +2 Armor to +4 Armor.
- Leather Shields effect increased from +3 Armor to +5 Armor.
- Leather Bucklers effect increased from +3 Armor to +5 Armor.
- Leather Barding effect increased from +3 Armor to +5 Armor.
- Watch Towers initial cost increased from 125 Food, 50 Crystal to 100 Food, 100 Crystal. Cost increase after the 5th tower from 100 Food, 25 Crystal to 75 Food, 75 Crystal.
- Bone Towers initial cost increased from 125 Food, 50 Crystal to 100 Food, 100 Crystal. Cost increase after the 5th tower from 100 Food, 25 Crystal to 75 Food, 75 Crystal.
Miscellaneous Improvements
- Optimized networking traffic to be significantly more efficient, preventing disconnects during high load matches.
- Tornado power pfx adjusted to better fit the range of the target circle.
- The logic for attack move has been improved to use the priority system better.
- Added a coloured highlight to the Lobby screen to better show a player’s “Ready” status.
- Caravans are now counted for the total worker count.
Bug Fixes
- Fixed a bug where picking “Random” for faction selection would consistently lean towards Vithara.
- Fixed a bug where projectiles would despawn before they could hit the target.
- Fixed a bug where opening the chat function right after loading would prevent it from being closed.
- Fixed a bug where using the Ancestors power would increase the zombie cap by 3 rather than 4.
- Fixed a bug where the Elder Medic ability would remain active after the affected unit has received the revive effect, and remained permanent if the Elder Medic died before the effect ended.
- Fixed a font issue with Spanish and Portugese where certain characters appeared incorrectly.
- Fixed a bug that allowed Nereids and Panthers to do damage while under the effects of the “Immortality” power through their active abilities.
- Changed text scaling for certain languages so they no longer overlap each other.
- Fixed a bug where the primary selection changed when casting an ability or a unit in the selection died.
- Fixed an issue where the Russian font had some missing characters.
- Fixed a bug where larger units could still attack while he Immortality power was active.
- Cancelling commands on a group of villagers will now properly remove white building markers that were placed by them.
Changed files in this update