This week you'll notice some drastic changes to layer rendering. We're very excited about these changes as it sharpens up a lot of your experience building a space station.
This week's patch comes a little bit late. The previous week I was moving house and I'm still struggling to setup a new internet service. However, we've decided to bring both last week and this week's efforts into one single patch, and we're quite proud of it!
Here is a screenshot of how the old rendering looked:
And here is a screenshot of how it looks now:
You can immediately notice the difference, but wait! There's more!
We've also made some significant changes in the way you can move between layers (and we have even more quality of life additions coming later on). As you swap betweens layers the camera will now follow the movement of the layer, and the lighting will transition with the layers, making it very easy on the eyes and more intuitive in general.
We've also added occlusion to tiles that block your view, so you never have another tile or item sitting in front of your current layer. The lighting on it's own adds a lot of depth, see for yourself:
How asteroids use to look:
And this is how they look now!
These are just some of the changes we've been working on this week. There are quite a few other adjustments in game, but they're a little bit difficult to explain, such how camera movement has changed as well.
These are fresh changes, and despite how excited we are to show them off we do expect people to find a niggle here or there, so please don't hesitate to let us know! we're still working around the clock :)
Come join our discord! (I'll be around more often when my internet is setup, promise!) https://discord.gg/ADRrmbv