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RoboVirus update for 22 March 2019

Build 0.4.2 – UI and effects improvements

Share · View all patches · Build 3671145 · Last edited 22 March 2019 – 15:40:04 UTC by Wendy

Patchnotes via Steam Community

In this build we improved character and gun particle visibility that players could see more clearly where they spawn and where everyone is moving.
There is lots of improvements to player UI, effects and character balancing which you can read more about from patch notes.

The players can also choose how many lives the players have per round, as well as how many rounds to play. If you select more than one round, you will instantly move to another round/map after the previous round/map has finished.

Patch notes

Character:

  • Added white half circle to indicate dash cooldown
  • Thicker half circle to indicate health
  • Spawn lightning effect is improved
  • New death animation
  • Characters have shields which indicate that others cannot kill another player, shield is refreshed when player spawn

UI and effects:

  • Added regeneration effect to waiting lobby shields
  • Now there is conveyor belt to waiting lobby
  • Improved gun particle effects
  • Removed lighting settings from options menu
  • Added back button and map icons to waiting lobby menu

Maps:

  • Waiting Lobby now has modifiers for players lives and rounds.

Know Bugs

  • Options menu has some problems selecting settings with controller and keyboard
  • Small graphical bugs on the Nyley Style 2 map

If you have any suggestions, you can suggest them in our Steam Community Hub or in our Discord server.

RoboVirus Content Depot 1001871
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