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Ordo Et Chao: New World update for 22 March 2019

Alpha Build 1.0.3

Share · View all patches · Build 3669612 · Last edited 22 March 2019 – 01:10:03 UTC by Wendy

Patchnotes via Steam Community

New Content:

  • Added projectile effects for archers
  • Added basic unit grouped formations


  • Removed the ability to construct town centers over closed borders
  • Increased size of units' selection hitbox
  • Modified Empire capital building's rubble object
  • Town center buildings' description adjusted


  • Fixed an issue occurring when game pausing key was pressed when in pause menu
  • Fixed Native ranged units' attack range and audio being same as infantry units'
  • Fixed Empire archers' animation states not triggering at the right time
  • Fixed an issue causing units to sometime jumping aside following attack order
  • Fixed an issue with fog of war sometimes "blinking" on lone units leaving regions
  • Fixed an issue where enemy town centers' minimap object would be visible in-game
  • Fixed Empire units' death animation triggering
  • Fixed selection box sometimes not detecting units within
  • Fixed an issue causing enemy units' death to refund workers to human player's faction instead of theirs
  • Fixed an issue where minimap camera's zoom level and main camera's range limits wouldn't update correctly according to map size on saved game load
  • Fixed an issue with Native buildings loading incorrectly on saved game load
  • Fixed some issues occurring on AI faction defeat
Windows 64-bit Ordo Et Chao: New World Depot 1002751
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