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Penkura update for 21 March 2019

Penkura Patch

Share · View all patches · Build 3669154 · Last edited 21 March 2019 – 21:45:04 UTC by Wendy

Patchnotes via Steam Community

Penkura patch is one of the key patches that will allow us to greatly improve our game world. The moment we added new zones to the game increasing playable area by over 300 %, we started to notice problems with every AI-controlled system.

Not only there were massive performance spikes but also most of the AI controlled being stopped working correctly. Now we are introducing completely new AI that will be able to self calculate area around itself depending not only on the player position but also by the current situation (adjusting accordingly).

We are also testing a new way of AI communication which will be similar to a hive mind, one mind to rule them all which drastically increases performance.

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ---->



  • Spawners didn't spawn Tier - 1 beings on the map because of the map size and inability to properly calculate world terrain. C.F.S (Crash Freez Shield) system disabled mobs to prevent background looping.

  • Tirix Fusion Power Plant manual reset station didn't print correct information when hovered on buttons and lever.


  • Added the first version of self-adjusting AI to the project.

  • Changed AI calculation system from self-depending calculating system to a hive mind system dramatically improving performance on open world locations (One mind to rule them all).

  • AI will now detect other near AI and "borrow" their terrain calculation to safe CPU when calculating movement routs.

  • AI will now map area around itself depending on the player location rather than the entire map.

  • AI will spawn and despawn itself to improve performance depending on player position around the map and locations of closes spawn points.

  • AI will interact with the player and lose interested if certain conditions are met.

  • AI will adjust self-health and self-resistance depending on possessed being.

  • Player, Bot, and AI are on different trigger layers to make sure triggers activate only when needed.

  • Improvements to foliage render should prevent sudden popping of different level of details, unnatural specular (when no light source is located nearby) and re-rendering the same foliage twice (small performance boost).

  • New highlight and object classification system. Object registration is now over 400 % faster. (small performance boost).

  • Adjustments to highlight image effect.

  • Added Ambient sound to Power Storage when activated.

  • Changes to building classification. Building are now classified as (Main Structures),(Support Structures),(Defense Structures) and, (Misc).

  • Buildings in the RTS system are now displayed under new classification.

Windows 64-bit Penkura Content Depot 739721
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