Today's update adds a new tool that completely changes how you build scenery. Placing props over large areas with a good mix of randomness and variation has now become incredibly easy!
The new "Biome brush" tool allows you to choose a bunch of different props and place them in a random mix on the ground, like a brush.
You can change the color, scale and height offset of the props used in the brush, and brushes are also saved in your save file.
Just point and click to effortlessly paint scenery, both on PC and in in VR!
on PC you can also hold shift to paint much faster.
You can also switch to an "erase mode" by pressing F (or d-pad up in VR) to delete props instead of place them (this will only delete props placed by the brush you are using)
There is also a new setting for "snap to surface angle" which makes props automatically align to the surface they are placed on.
This makes building cliffs with rocks easy, as well as aligning windows with buildings.
You can find this setting under "custom track -> snapping"
As well as the biome brush, there are a few other props added in this update.
There are a bunch of buffer props (which are only for show, they don't actually stop trains) as well as some smoother embankment pieces.
There are also a few bug fixes in this update:
- Dropped props (like painters) now stay dropped when loading a save
- Props should no longer fall though terrain when the player moves to far away (or goes to the menu)
- Added collision to places and more accurate collision on the ferry prop
- Added collision to the station platform prop
- Improved collision on shelves
- Moved magazine rack out of the way of the time menu in the default new game save file
I hope everyone makes the most of these new features, map making has just become so much more enjoyable!
The next update is going to be all about Australia, including new trains, props and a new official map (much like the Santa Fe)