- Shuttle capacity increased from 18 to 20 units per item.
- Fixed bug with fireworks that starts every night after the first trigger.
- Residential buildings do not catch fire with low maintenance, but may catch fire when fire spreads.
- At the lower level, the area of possibility to build is changed, and the highlight is added where it is possible and where not.
- You can now build underwater buildings in the main pond on the cliff "cascade"
- Fixed a bug with the height of the landing of shuttles over the warehouses of the new location.
- Texts updated
- Cliffs that are under attack ow have special icon on interface.
- The screen resolution selection has been redesigned. (probably will support more resolutions)
- Added setting to disable cut-scenes.
- Added setting for automatic pause when receive a new task.
- Fixed a bug where the number of batteries was not displayed on the orbital center (storage)
Cliff Empire update for 21 March 2019
Update 1.9.9g
Wendy
Patchnotes via Steam Community
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