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Shoppe Keep 2 update for 21 March 2019

UPDATE NOW LIVE | Revamped Tutorial and Much More

Share · View all patches · Build 3659565 · Last edited by Wendy

Patchnotes via Steam Community

Brand new main menu

Hello all,

I'm excited to announce that a brand new Shoppe Keep 2 update is now live! This is one of our most important patches yet in terms of making sure that the game is accessible to newcomers, but one which also adds a bunch of features long time players will appreciate.

New Orc Shoppe visuals

The update introduces a revamped tutorial, now better suited to guide new players into the world of Customerania. As well as a new main menu and loading screens, today's update also introduces a number of new recipes and, updated Elf and Orc shoppes, and various quality of life improvements.

Wilted plants


  • Brand new main menu
  • Revamped tutorial with new animations and objectives
  • All helper bots now have their own personal chests allowing for extra bot storage
  • New theme music
  • Orc Shoppe has its own individual design
  • Elf shoppe has its own individual design
  • 3 new loading screens
  • Plants left fully grown will wilt over time becoming useless
  • 2 new cooking recipes added for Level 4 town
  • 2 new growable plants added, dropped by Violet Valley and Savannah enemies
  • Violet valley and Savannah have their own respective ores to mine
  • 7 new Blacksmithing recipes for Level 4 town
  • 2 new Alchemy recipes added for Level 4 town
  • Savannah now has a perpetual dust storm effect
  • Quests can now have multiple objectives
  • Notice added to the management house door stating next unlockable town building and how long until next order arrives
  • A signpost now shows directions towards the furniture vendor, cook, blacksmith and alchemist near the management house
  • Happy/unhappy faces pop up near the appeal metre when it changes



  • Ability to imprint a whole display with an item
  • Seasonal features turned off
  • Tutorial now starts during daylight hours
  • New tutorial cut scene
  • Tutorial now displays a message at the end informing the player they are going to be kicked to the menu
  • You now start with 300 muns
  • Furniture vendor map location quest removed
  • Displays can only be purchased from vendors area
  • Initial quest line altered
  • Stat tracking is disabled every game until a stat is manually selected to declutter the UI
  • When initial crafters are locked they have notes stuck on their doors with progress towards unlocking them
  • Celebratory notes pop up when an upgrade is unlocked or the town gates pop open, as well informing of some new features that become available
  • Tutorial arrow is more visible
  • More immersive note when buying the pedestal the first time
  • More immersive note on the gates of town at the beginning
  • To sleep, you now have to hold down the button rather than tapping it
  • Crafters are represented in the world map
  • Skill panels display information about what increases skill XP
  • Blacksmith received a dialog option concerning which trees can be cut down
  • Some tree resources moved around
  • Hired employees window enlarged

Quest with multiple objectives


  • Spider legs rotation and size fixed
  • When helper bot fuel is full you can no longer put more fuel in
  • "Absorbed Etheral" correctly shows when interacting with him at the alchemist house
  • Trophies in the management house no longer float during the tutorial
  • Rain in the tutorial hits the ground properly
  • Sleep achievement texture fixed
  • Sold items journal displays correct % of sold items

Locked crafter note

The Shoppe Keep 2 Team

Shoppe Keep 2 Content Depot 684581
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