A build is now live for Windows and Linux, including new content, a tweak to how weapon ammo is consumed, voice work and improved collision meshes for some objects.
I have been working on more story and level content, leading up to the final scenes of the game. I'm not releasing the final content just yet, but I have included some of the new content to give you a preview of what is to come.
As I have said in previous posts, content updates might slow down during this time while I focus time on this ending section, but I'll do my best to continue to push builds with other improvements to gameplay and the earlier content in the meantime.
Act II Now Stays in your Steam Library
One thing I have been saying for a long time is that if you download the game while in Early Access, you will get to keep it forever, for free. Some of you may have noticed that Act II is now appearing back in your Steam library as a result of this - it is now "sticky", meaning it won't disappear as other free titles do.
See the following thread for discussion: https://steamcommunity.com/app/582890/discussions/0/3454730619115546231/
Other Changes in this Build
- Weapon Ammo - Picking up a weapon with the same ammo type as your weapon now consumes the ammo, instead of replacing your weapon
- Toilet Collision - The rubber ducks can now be placed into the toilet in the Prelude (this was a highly requested feature)
- New Voice Clips - The voice clips in the mine have been replaced by a native Scottish speaker (previously it was me putting on an accent)
Thanks for playing Estranged: Act II! As I said above I'm working towards completing Act II in the next few months, so all feedback is welcome to feed into this process. I will still be able to release updates once the game is finished, but making changes to some parts becomes more tricky due to saved games.