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Update notes via Steam Community
  • Max race level upped to 12: new ships, weapons, researches, ship upgrades and bonuses
  • New Automation: Auto finish mission (limited by % of max level all time or max level in current stargate)
  • Some performance optimizations
  • Small decrease in price for sp damage/xp/scrap/mr
  • KP amount bound to max level per stargate reset and not current
  • Enemies spawn closer to each other (for 6+ enemies and spawns from enemy abilities)
  • Post Raid buffs shown in HUD
  • Add Queue All button to Bounty Hunter Guild


Previous changes that were not posted here (1.2.2 - 1.2.5):
  • New SP upgrade: Gold in mining contract unit
  • Move weapon mount points on player and merc ships in balanced way (l-l-r-r -> l-r-l-r)
  • MJR marker on icon for major mods
  • Ability to accept and queue bounty from guild page + rework it to table view
  • 'Buy Max drinks' first buys automated drinks
  • Shipyard upgrades are grouped
  • Increased max level for asteroid ore amount ship upgrade from 200 to 400
  • Fix max research level sp upgrades requirement check (with stargate open)
  • Fix common ammo mod extraction config save
  • Max level for wave skip chance is bound to TARL (10% per level)
  • Fix saving of hidden state for ship upgrades
  • A bit lighter rare color and darker epic color
  • Add new rank quests (drinks/mercs/alien races)
  • Increase max level for mining squad levels per interval
  • Added ordering by rarity for armory weapons/modules and changed for ammo mods - higher rarity on top
  • Add ship inventory sorting by type and rarity
Windows Idle Space Raider Content Depot 933541
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