- Max race level upped to 12: new ships, weapons, researches, ship upgrades and bonuses
- New Automation: Auto finish mission (limited by % of max level all time or max level in current stargate)
- Some performance optimizations
- Small decrease in price for sp damage/xp/scrap/mr
- KP amount bound to max level per stargate reset and not current
- Enemies spawn closer to each other (for 6+ enemies and spawns from enemy abilities)
- Post Raid buffs shown in HUD
- Add Queue All button to Bounty Hunter Guild
Previous changes that were not posted here (1.2.2 - 1.2.5):
- New SP upgrade: Gold in mining contract unit
- Move weapon mount points on player and merc ships in balanced way (l-l-r-r -> l-r-l-r)
- MJR marker on icon for major mods
- Ability to accept and queue bounty from guild page + rework it to table view
- 'Buy Max drinks' first buys automated drinks
- Shipyard upgrades are grouped
- Increased max level for asteroid ore amount ship upgrade from 200 to 400
- Fix max research level sp upgrades requirement check (with stargate open)
- Fix common ammo mod extraction config save
- Max level for wave skip chance is bound to TARL (10% per level)
- Fix saving of hidden state for ship upgrades
- A bit lighter rare color and darker epic color
- Add new rank quests (drinks/mercs/alien races)
- Increase max level for mining squad levels per interval
- Added ordering by rarity for armory weapons/modules and changed for ammo mods - higher rarity on top
- Add ship inventory sorting by type and rarity
Changed files in this update