- Scenario 6 (Blackmoor Mountain) implemented.
- New Spells: Limited Paralysis (Arcane 3), Paralysis (Arcane 5), Remove Paralysis (Divine 3), Detect Secret Doors (Arcane 1), Find Traps (Divine 2).
- New Foes: 5 new enemy units added.
- Rogues: Now gain Experience for Picking Locks and Disarming Traps (1% of level range per turn). So for example, a Level 1 Rogue with 0 Experience (requiring 200 points to level up) will gain 2 Experience points every time it Picks a Lock or Disarms a Trap.
- Game Manual: New Section 8 added.
Please let us know if you have any problems with the new features or with loading Scenario 6. If you have completed Scenario 5 (Lord Samath) you can access the latest scenario by loading your 'Victory Lord Samath (Date/Time)' saved game.
All the Best.
Ian & Jann
Changed files in this update