This update has a variety of new features, improvements and bug fixes.
General changes
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New Hoburgher commanders, the Markmann and the Burgmann
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The apocalypse is now more devastating
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Fix for uncentered view when summoning
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Faster turn times
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Slightly improved rituals for King of the Deep
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Water Warlock can no longer get winter wolves in the water
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Smooth text scaling for town names on map
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It was possible to steal units from inquisition
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Added some missing options to --help
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Soldiers of Gold got reduced area for dwarf magic
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120 FPS setting on systems capped to 60 FPS resulted in severe slowdown
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Fix for duplicate resistances shown in unit info
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Network ritual fixes
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Iron Dragons could stop trampling
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Longer delay before opening gates for large fights
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Archers/Mages on walls also charge out of castle eventually
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Reduced chance of getting Temple Attendants for Priest King
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Lore of Dvalin greyed out when no more spells left to learn
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Increased range for Divine Word
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Stability improvement for 32-bit versions
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max known spells per unit increased 40 -> 60
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New void terrain: Color out of Space
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New descriptions
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Typos fixed
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Stat fixes
Changed files in this update