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Conquest of Elysium 4 update for 16 March 2019

Conquest of Elysium 4.28

Share · View all patches · Build 3652698 · Last edited by Wendy

Patchnotes via Steam Community

This update has a variety of new features, improvements and bug fixes.

General changes

  • New Hoburgher commanders, the Markmann and the Burgmann
  • The apocalypse is now more devastating
  • Fix for uncentered view when summoning
  • Faster turn times
  • Slightly improved rituals for King of the Deep
  • Water Warlock can no longer get winter wolves in the water
  • Smooth text scaling for town names on map
  • It was possible to steal units from inquisition
  • Added some missing options to --help
  • Soldiers of Gold got reduced area for dwarf magic
  • 120 FPS setting on systems capped to 60 FPS resulted in severe slowdown
  • Fix for duplicate resistances shown in unit info
  • Network ritual fixes
  • Iron Dragons could stop trampling
  • Longer delay before opening gates for large fights
  • Archers/Mages on walls also charge out of castle eventually
  • Reduced chance of getting Temple Attendants for Priest King
  • Lore of Dvalin greyed out when no more spells left to learn
  • Increased range for Divine Word
  • Stability improvement for 32-bit versions
  • max known spells per unit increased 40 -> 60
  • New void terrain: Color out of Space
  • New descriptions
  • Typos fixed
  • Stat fixes
Conquest of Elysium 4 Content Depot 403951
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