Changes
The scoreboard should now show players you killed in the last round with red skulls.
Reduced AI Juggernaut’s overall durability significantly. He now has a little more health than a player, and utilizes body armor, which means he is even more vulnerable to armor piercing rounds and high explosives (M203 Frag, RPG, C4) than bullets.
We now prevent M203 Frag grenades and RPGs from firing for five seconds after spawn jail expires. M203 Smoke grenades are now allowed to be fired during spawn jail.
Tweak Photon settings a bit to assist players experiencing bouts of network lag.
Further reduced network traffic generated by AI, pickups, and gun rotations.
Smooth out the motion of the moving targets in Shooting Range for clients.
Added launch option to play using our ESL ruleset in Onward.
AI will no longer ignore explosions, they will investigate them.
AI no longer looks at the floor when investigating sky flares, unless it’s looking directly at a flare that is actually lying on the floor.
Pinning a live smoke grenade to your chest holster will no longer fool the AI unless you are moving very slowly with it.
Made vote kicking much more responsive to player input. The UI should always respond somehow when you push a button now.
You can now only initiate a new vote kick for one player per game round. This does not affect voting in votes that other players have started.
Dust storm audio now smoothly fades out when the storm expires rather than abruptly stopping.
[/list]Fixes
Fixed an additional player collision bug that popped up.
Fix AI on Suburbia (Dusk) sitting idly rather than patrolling.
Fix the “Yes” and “No” buttons on the vote kick interface being larger than intended, making them hard to push properly.
Fix “in water” status sometimes applying incorrectly on remote clients.
Fix for some trees “popping” due to occlusion in Snowpeak.
Fixes for some exploits and glitches on Snowpeak.
Potentially fixed reports of controllers letting go of your weapon at random.
M40A5 bipod no longer glitches out when attempting to deploy it.
Fix loss of hand animation when players join the game.
[*]Fixed potential memory leak with C4.
Changed files in this update