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Onward update for 16 March 2019

Hotfix v1.5.6

Share · View all patches · Build 3651790 · Last edited 16 March 2019 – 03:15:04 UTC by Wendy

Patchnotes via Steam Community


  • The scoreboard should now show players you killed in the last round with red skulls.
  • Reduced AI Juggernaut’s overall durability significantly. He now has a little more health than a player, and utilizes body armor, which means he is even more vulnerable to armor piercing rounds and high explosives (M203 Frag, RPG, C4) than bullets.
  • We now prevent M203 Frag grenades and RPGs from firing for five seconds after spawn jail expires. M203 Smoke grenades are now allowed to be fired during spawn jail.
  • Tweak Photon settings a bit to assist players experiencing bouts of network lag.
  • Further reduced network traffic generated by AI, pickups, and gun rotations.
  • Smooth out the motion of the moving targets in Shooting Range for clients.
  • Added launch option to play using our ESL ruleset in Onward.
  • AI will no longer ignore explosions, they will investigate them.
  • AI no longer looks at the floor when investigating sky flares, unless it’s looking directly at a flare that is actually lying on the floor.
  • Pinning a live smoke grenade to your chest holster will no longer fool the AI unless you are moving very slowly with it.
  • Made vote kicking much more responsive to player input. The UI should always respond somehow when you push a button now.
  • You can now only initiate a new vote kick for one player per game round. This does not affect voting in votes that other players have started.
  • Dust storm audio now smoothly fades out when the storm expires rather than abruptly stopping.


  • Fixed an additional player collision bug that popped up.
  • Fix AI on Suburbia (Dusk) sitting idly rather than patrolling.
  • Fix the “Yes” and “No” buttons on the vote kick interface being larger than intended, making them hard to push properly.
  • Fix “in water” status sometimes applying incorrectly on remote clients.
  • Fix for some trees “popping” due to occlusion in Snowpeak.
  • Fixes for some exploits and glitches on Snowpeak.
  • Potentially fixed reports of controllers letting go of your weapon at random.
  • M40A5 bipod no longer glitches out when attempting to deploy it.
  • Fix loss of hand animation when players join the game.
  • Fixed potential memory leak with C4.
Windows Onward Content Depot 496241
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