Changes
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The scoreboard should now show players you killed in the last round with red skulls.
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Reduced AI Juggernaut’s overall durability significantly. He now has a little more health than a player, and utilizes body armor, which means he is even more vulnerable to armor piercing rounds and high explosives (M203 Frag, RPG, C4) than bullets.
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We now prevent M203 Frag grenades and RPGs from firing for five seconds after spawn jail expires. M203 Smoke grenades are now allowed to be fired during spawn jail.
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Tweak Photon settings a bit to assist players experiencing bouts of network lag.
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Further reduced network traffic generated by AI, pickups, and gun rotations.
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Smooth out the motion of the moving targets in Shooting Range for clients.
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Added launch option to play using our ESL ruleset in Onward.
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AI will no longer ignore explosions, they will investigate them.
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AI no longer looks at the floor when investigating sky flares, unless it’s looking directly at a flare that is actually lying on the floor.
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Pinning a live smoke grenade to your chest holster will no longer fool the AI unless you are moving very slowly with it.
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Made vote kicking much more responsive to player input. The UI should always respond somehow when you push a button now.
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You can now only initiate a new vote kick for one player per game round. This does not affect voting in votes that other players have started.
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Dust storm audio now smoothly fades out when the storm expires rather than abruptly stopping.
Fixes
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Fixed an additional player collision bug that popped up.
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Fix AI on Suburbia (Dusk) sitting idly rather than patrolling.
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Fix the “Yes” and “No” buttons on the vote kick interface being larger than intended, making them hard to push properly.
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Fix “in water” status sometimes applying incorrectly on remote clients.
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Fix for some trees “popping” due to occlusion in Snowpeak.
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Fixes for some exploits and glitches on Snowpeak.
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Potentially fixed reports of controllers letting go of your weapon at random.
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M40A5 bipod no longer glitches out when attempting to deploy it.
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Fix loss of hand animation when players join the game.
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Fixed potential memory leak with C4.
Changed files in this update