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Revulsion update for 15 March 2019

Revulsion Friday Patch notes 3/15/2019

Share · View all patches · Build 3651454 · Last edited by Wendy

Patchnotes via Steam Community

This weeks patch has a bunch of bug fixes and one fairly large game play change. In one of the reviews recently I noticed a bit of feedback regarding how managing your gear "just boils down to simply leveling it up" which entails a kind of mindless upgrading. This one feature has probably made it a bit too easy to just maintain a base set of gear without having to really plan ahead or even pay attention to most loot obtained in general.

By removing this one feature from the fabricator I feel that it forces you to have to both plan ahead and depend much more on the loot you are obtaining in general. This is a more ideal mindset I think and adds a bit more meaning to loot obtained in the game.

  • The ability to upgrade the level of an item has been removed. (Big gameplay change!)
  • Addressed a clipping issue on the second starting level of mission 2.
  • Removed 4 annoying little lava pits that keeps eating peoples death loot.
  • Tooltip for "Disable movement effects" has been properly updated.
  • More stuck spot floors have been corrected.
  • New Game plus should not display a strange number of lives at the start.
  • New Game plus now properly displays the level cap on character selection.
  • New Game plus no longer breaks the infinite dungeon.
  • The floor of the infinite dungeon is now the level all things will spawn.
  • Advancement text will no longer spam if you do not collect them right away.
  • Fixed a typo in the bulwark shield blueprint.
  • Can no longer get advancements by clicking on items you are unable to equip.
  • The game no longer considers a loot chest looted until you remove at least one item.
  • Superbuff now properly displays Big Health Buff, Big Armor Buff, Big Attack Buff.
  • Sanctuary vending machine should not have legendary blueprints list. (Take 3)
  • The tool tips now include a DPS (Damage per second indicator)
  • Graphical quality has been greatly improved for various textures.
  • Mission complete rewards are automatically obtained now.
  • Automap is now stationary if you double click the map button.

Ill try to get a video up this weekend to talk about more stuff as well. The number of remaining bugs I have on my list is rather small and this means it may be time to start talking about the first content patch I have planned.

Revulsion Content Depot 719181
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