Hey everyone!
Update 0.91.0 is here with some tweaks, fixes, QoL featuers, and a lot of Warden love!
Thanks for the reports, suggestions, and input!
(and if I haven't replied to your suggestions yet, don't worry, I will!)
I hope you enjoy this update, and that I didn't break too many things...
Have a great weekend!
Here's the full update notes:
0.91.0:
Areas:
- Slowed the movement of the background stars in Tinka's Domain
Bosses:
- Doubled the stun duration on Eazima The Dune Mother after she vomits you up
Crafting:
- You can now re-lock unlocked enchants that have been Greater Augmented to max without spending Memory Essences
Enemies & Affixes:
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Blood Nova:
- Is now an actual nova rather than projectiles
Experience:
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Endgame:
- Increased the rewards a little bit as the nerf hammer hit too hard last update
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Mastery:
- Rebalanced the growth rate of required experience to levelup, smoothing out the curve and removing the huge jumps each 500 levels
Interface:
- Updated the Endgame interface a little bit to make some things more clear
- Roman numerals are now generally only used to numbers as large as 1000 because it gets silly
- True Legendary items now show up as big orange T's on the minimap to be easier to see
- Added small icons to item cards indicating if enchants are locked, maximum Augmented, or maximum Greater Augmented
- Runes when applied to gear now list the Rune power name first
- Spell Codexes now show up on the minimap
- Updated the Help sections on stats by adding some clarifications
- Item cards now highlight all dynamic values of powers, runes, enchants, and gems
- Can now hold Shift or Left bumper to sell a full stack
- Can now hold Shift to spend 20x Mastery points
Items & Equipment:
All:
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Added new item:
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Advancing Army (Legendary Boots):
- 280% of Movement Speed is added to Companion Damage
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Tome of Knowledge:
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Now has a Legendary Power:
- Adds +3% Bonus Experience per kill, stacking infinitely, until an item of Unique quality or higher drops (no, you can't get around this with loot filters ;) )
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Extra-Ordinary Cap:
- Now requires Rare or lower quality items
Templar:
- Set tomes now roll elemental damage
Warden:
-
New items:
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Windflurry (Legendary Arrow):
- Double Draw now triggers from Storm skills, shooting Gusts instead of arrows, and adds up to 40% additional chance to trigger
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Finned Arrow (Legendary Arrow):
- Seeking Arrow strikes up to 10 additional times, deals 40% increased damage, but is limited to a single arrow
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Windcaller Set improved:
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- Whirlwinds now spawn with a base duration of 7 seconds, rather than a base of 3 and 7 after a merge
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- Whirlwinds now also actively seek out other Whirlwinds as they get closer to expiring
- Added a small animation for the merging rather than just have the Whirlwinds pop out of existence instantly
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Stormcaller Set Revamped:
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- Lightning Rod applies a burn to foes struck, dealing the same amount of damage per second, for 5 seconds. This burn stacks.
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- The stacked up damage per second of the burn effect is added to Static procs from burning foes.
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- The Warden gains 40% Damage Reduction. Lightning Rod and Static also gain an additional 40% chance to trigger.
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Snowstorm Set revamped:
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- Foes affected by Winter's Chill takes 15% increased damage from Snow Blast, and Winter's chill stacks infinitely
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- When triggered, Snow Blast now also summons a Snow Ball which will hover above the target foe, building up damage based on the Snow Blast triggers. After 3 seconds, a pause in Snow Blast procs, or if the foe dies, the Snow Ball strikes the ground dealing 120% of the stored up damage to all foes within 5 meters.
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- 40% Damage Reduction, increases Snow Ball range to 7 meters (Hail interaction removed)
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Torrential Set revamped:
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- Pummel stacks infinitely and adds an additional 15% damage increase per stack. Pelted Strikes twice as fast.
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- Torrent always triggers, and Pelted lasts forever.
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- 40% Damage Reduction, Torrent restores 1% mana on trigger.
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Storm Pendant:
- The Rank of the Nimbus spawned can now be Augmented, up to 5
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Trapper's Boots:
- Nerfed the enchant augment to 100/150/220% (unique, legendary, greater augment)
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Snowpiercer:
- Now adds proc rate to Snow Blast and Hail
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Winter's Coming:
- No longer increases Torrent trigger chance
- Instead increases the Frost damage bonus of Winter and causes Winter's Chill on all foes within 5 meters when Winter is triggered
Loot:
- Endgame crafting materials now glow differently on the ground than regular Legendary items to set them apart a little bit more
- Loot drops should now spawn faster from killed enemies
- Stack sizes of everything increased to 10k
Mechanics:
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Knockback and Leaping:
- Now animates a lot faster, and after a certain point will scale with movement speed (especially useful for leaping companions)
Runes:
Templar:
-
Hallowed Grace:
- Is now a multiplier rather than percentage, adding a multiple of barrier strength as base damage
Warden:
-
Added new Warden rune:
-
Greater Hail:
- Pelted has a % chance to spawn Greater Hail, dealing damage in a 2 meter radius
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Boomspore:
- Now detonates all Shrooms instantly on cast rather than all within damage radius
Skills:
All:
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Commander (Mastery Perk):
- Now also triggers on using Companion skills
Templar:
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Phantom Shield:
- Now has a range of 7 meters, which cannot be improved with Reach
Warden:
-
Double Draw:
- Double Draw is now direct damage, always triggering on-hit effects
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Gale:
- Animation updated
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Hail Storm:
- Now has an instance limit of 4
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Razor Wind:
- Added visual effect
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Storm Shrooms:
- Now also deals damage when the Shrooms pop, and works with the Stormcaller set bonuses
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Spore Rain:
- Now uses the new area targeting mechanic to guarantee a decent number of direct hits
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Toxicology:
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Fairy Ring:
- Poison Shrooms now deal instant damage and places a poison DoT on foes hit, rather than producing laggy poison clouds
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Overgrowth:
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Forest Ward:
- Updated animations
World:
- Reduced the spawn rate of the Shady Dealer somewhat
Misc:
- Increased the size of all mouse-over "hitboxes" for shrines, enemies, etc
Fixes:
- Fixed Rune of Focused Lightning not working with Static (Warden)
- Fixed an issue with area targeting skills that would cause missing projectiles to target in a particular pattern rather than fully random
- Fixed issue allowing stash duping if you had not opened the stash in either hardcore or normal mode
- Fixed issue where global progression could be shared between hardcore and normal mode
- Fixed Bloodline (Berserker) not adding Heritage Effect
- Fixed Flash (Templar) not working with Hammerstorm
- Fixed stats and gear power not updating when leveling up equipment via transmutation
- Fixed Shrooms and Spores (Warden) not triggering on-hit effects
- Fixed several issues with Chinese fonts and text coloring
- Fixed on-kill effects not triggering from enemies who died from indirect damage like procs and dots
- Fixed crash on transmuting 3 identical amulets
- Fixed chests, bosses, and champions sometimes not spawning loot
- Fixed odd generation bug in caves
- Fixed some Frozen effects remaining on dead enemies
- Fixed thrown Templar shields hovering in the air without moving sometimes
- Fixed Lost City Cellar "Relic Coffer" chest sometimes requiring a key to be opened
- Fixed Ritual of Summoning (Warlock) not being effected by Ritual Effect stat
- Fixed Master Ranger (Warden ultimate) adding a ton of base damage to Splinters
- Fixed Pyre, Magnetic Blades, Plague, Wall of Fire, and Blizzard not being instance limited
- Fixed being able to portal out of the Blood-Tooth Arena, which would bug the progress and cause you to get stuck until restart
- Fixed Unstable Dimensions spawning in areas that don't generally allow portals
- Fixed rune dupes dropping sooner than expected because of not saving rune data correctly between sessions
- Fixed Disorient (Warden) not working
- Fixed Empowered Shot (Warden) not breaking breakables
- Fixed some skill typos and fixed Critical Hit naming inconsistency for some skills
- Fixed issue which caused characters to sometimes randomly attack when entering the game
- Fixed some generation issues in Desert areas and Anomalies
- Fixed Dragon Storm (Berserker) not correctly limiting to 9 instances
- Fixed Dragon Storm (Berserker) being drawn on the floor rather than at a perceived height
- Fixed Demonic Fury (Warlock) not having a light effect
- Fixed Death Speaker and Amulet of Despair not working as intended
- Fixed Lightning Rod (Warden) proc mastery not working correctly
- Fixed weird issue with Warlock Clot merging (Bloodbinder set) that could alter the player's stats
- Fixed sticky targeting preventing interactions with waypoints, npcs, etc
- Fixed not being able to select Waypoints with gamepads if Radial loot was bound to (A)
- Fixed not being able to resurrect co-op partners in challenge areas in Hardcore mode (Hardcore mode allows deaths inside challenge areas)
- Fixed issue where if a player reached the end of the Crumbling Reliquary before other in co-op, they would be killed and left in the void :(
Changed files in this update