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Streets of Rogue update for 14 March 2019

Beta 72

Share · View all patches · Build 3645912 · Last edited by Wendy

Patchnotes via Steam Community

On March 10th, Streets of Rogue celebrated its second birthday in Early Access, and to celebrate, I have for you…. another batch of bug fixes! :p I also spent a decent chunk of time this update on performance work as well, which will hopefully benefit those of you with low-spec machines -- particularly when there’s a lot of action going on in a crowded level.

Still no release date for 1.0 just yet. I will be keeping you all in the loop on this, believe me I am super eager to report on progress in that area just as soon as I have something solid to tell you. I posted the following as a comment on the previous patch notes:
Step 1: Weed out every remaining console-specific bug. Getting dangerously close to this.
Step 2: Get through certification on all consoles.
Step 3: Announce release date.
Step 4: Rejoice.

This update’s Fortnight Discussion: Things that have changed during Early Access that you don’t like. Go on, let me have ‘em.

Beta 72


  • Fix for cases where NPCs could appear to have a normal body and Werewolf head on multiplayer client
  • Potential fix for “spawn” particle effects not always appearing
  • Potential fix for instances in local coop where an NPC turns completely white
  • Fix for NPCs appearing to float in midair after being knocked out on a bed and then punched

UI / Controls

  • Duplicates cannot be added to loadout list in Home Base
  • Prevention for potential duplicate traits at the end of levels
  • Fix for player not returning to the main menu in a “clean” way when pressing Cancel too quickly when starting an online game
  • Fix for NPC health bars not always adjusting properly if the NPC’s health changed while invisible or out of view in Rogue Vision mode
  • Fix for gamepad button images not appearing in tooltip after player has quit the game and resumed a saved game
  • Potential fix for issue where minimap could appear permanently on the screen during 2-player coop mode
  • Fix for orange quest markers for client Big Quests appearing on host

Playfield Objects

  • Fix for local coop issue where objects might become non-interactable for certain players


  • Fix for rare cases where safe combination for a safe would not be in the possession of any NPC
  • Fix for items with multiple add-ons losing all but the first add-on when multiplayer client dies and spills the item
  • Items spilled by the player when they die in multiplayer modes will not appear to bounce (for performance reasons)

Status Effects / Traits / Special Abilities

  • Flesh Feast does not work when attacking Invincible people
  • Fix for people remaining hidden in bushes after being inflicted with Giant
  • Fix for Investment Banker’s Super Special Ability not always triggering on the final level


  • Fix for people having slightly different hitboxes after dying and returning to life


  • More consistent timing for drum beat at the end of ending speech
  • Fix for certain NPC sounds not playing when they were out of view in Rogue Vision


  • Fail-safes for rare cases where missions might not be completeable if an NPC was removed from the game prior to the level finishing loading
  • Fix for rare issue where missions were not being removed from the main missions list properly
  • Fix for cases where mission could appear to be failed in the home base
  • Fix for too many NPCs having markers over their heads in Neutralize All missions on multiplayer client


  • Fix for Riot levels starting with an extremely low Electability score

Big Quests

  • Fix for cases where Big Quest could not be completed due to the target NPC being hidden in a manhole and would not emerge due to being friendly toward the player
  • Werewolf kill counter no longer goes over 5
  • Fix for arsonists not always appearing properly when multiplayer client is a Firefighter


  • Fix for player always receiving Banana Peel as a quest reward when No Guns or No Melee mutator is active
  • Fix for Slavemaster not starting with Taser when No Melee Weapons and No Guns are active

Level Generation

  • For user-entered seeds, the game will no longer distinguish between capital and lower-case letters

Artificial Intelligence

  • Zombies and other inhumans will not get Annoyed when they see you enslaving someone
  • Fix for NPCs sometimes getting hostile toward the player when another NPC who was aligned with the first NPC accidentally hits the player
  • NPCs will not become hostile toward the player if the player shoots them with any type of projectile while invisible
  • Fix for NPCs running away from inanimate objects that they were commanded to attack if their health is low enough
  • Fix for NPCs continuing to hack/lockpick/break into windows after completing their task
  • Fix for enslaved NPCs not being submissive to the player if they had injured the player prior to being enslaved
  • Fix for enslaved NPCs sometimes not having their full set of context menu commands
  • Drug Dealers will not take syringes when fighting inanimate objects
  • Fix for cases where multiplayer client could move out of range of NPC they were interacting with, and NPC would still think they were interacting
  • Fix for NPCs not pathing around fires caused by destroying certain objects
  • Bouncers will no longer allow players with Wanted, Malodorous or Suspicious to pay them for entry
  • Fix for cases where NPC could be tranquilized and realize the player did it, but not attack them due to turning the other direction while being tranquilized


  • Fix for credits text on main menu not being aligned correctly in Chinese and Korean versions
  • Fix for “Control Setup” menu text not being translated
  • Fixed a small typo in Slum Dweller English ending text


  • Levels load more quickly
  • Better performance when lots of NPCs are fighting each other
  • Greatly improved performance hitching in Rogue Vision mode
  • Fewer hitches when spawning new NPCs
  • Fix for scrollbar-related performance drop
  • Fix for small performance hitch when NPCs died
  • Slightly less of a performance hitch when destroying walls
  • Fix for hitches relating to drawing the minimap when ooze expands
  • Various other here-and-there performance improvements


  • Client will not finish loading levels until host has sent all object data to client
  • Various improvements to the amount of data being transferred


  • Lots of work on console-specific stuff
Windows 64-bit Streets of Rogue Content Win64 Depot 512901
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macOS Streets of Rogue Content Mac Depot 512902
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Linux Streets of Rogue Content Linux Depot 512903
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Windows 32-bit Streets of Rogue Content Win32 Depot 512904
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