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Update notes via Steam Community


I’m happy to announce Infliction update 2.3. This update adds Russian, French and Japanese subtitles and UI as well as some small additions, changes, improvements and fixes based on community feedback. Apologies for the slight delay of this update, it turned out to be larger than I expected.
Without further ado, Infliction update 2.3 contains:

Additions:
  • Added Russian language subtitles and UI
  • Added French language subtitles and UI
  • Added Japanese language subtitles and UI
  • Added medium option to Post Processing option in menu. This option disables dynamic depth of field
  • Added confirmation prompt for starting a new game and overwrite old game
  • Added a level select screen to the continue option from the main menu. This will only show up once the player has finished the game. It allows the player to continue from any area of the game while retaining collectable progress. Note: If you have a save where you have finished the game, you will need to complete the last level again to trigger this option. Triggered on credits rolling
  • Added gamepad rumble to some impacts and kills
  • Made a few objects interactable that weren’t before
  • Added a new clue to a difficult part of the game
  • Added new sound effects including UI sounds
  • Wind now affects the trees in the woods
  • Added two new ‘scare’ moments that can occur at random
  • Added some rogue shadows
  • Four profile images added to Steam
  • Made accommodations in UI for the addition of more languages


Fixes:
  • Fixed an issue where the phone would ring to offer a clue but would play another audio file instead of the clue
  • Fixed an issue in the menus where buttons highlight incorrectly
  • Fixed an issue where gamepad selection in menus didn’t show until selection took place
  • Fixed an issue where clipping would occur when crouching in front of a vent
  • Fixed a bug where hugging a wall and hiding under a table could cause the player to clip through that wall
  • Fixed a bug where instructions would not show correctly when reading books
  • Fixed a bug where sliding a box would trigger an unintended event
  • Fixed instances where decal textures were stretching over geometry causing an ugly stretch effect
  • Fixed an instance where an ambient sound would suddenly cut off
  • Fixed a few instances where crouching could cause clipping with some objects due to the size of their collision box
  • Fixed an issue where on occasion, loading screen text wouldn’t show until the load was finished
  • Fixed an instance where objective text wouldn’t display correctly after death in one particular part of the game
  • Fixed instances where examined object was too close to the camera
  • Fixed instances where the flashlight was too weak when examining some objects
  • Fixed an issue where tutorial text would overlap with subtitle text in very specific instances
  • Fixed an instance where incorrect subtitles were shown
  • Fixed a few minor lighting discrepancies where meshes were incorrectly lit
  • Fixed an issue where picking up a flashlight during a sequence could cause the game to become stuck
  • Fixed a clipping issue with shower curtains being affected by wind
  • Fixed a bug where you could un-pause the game while watching a tutorial causing the pause menu to close while the tutorial screen stayed open


Optimisation
  • Limited the number of active lights in some levels for a small performance gain
  • Removed some assets from memory when they’re no longer going to be used in some areas of the game resulting in a minor performance increase
  • Lowest post processing option (medium) now disables dynamic depth of field. This option can see a performance gain on older PCs in certain areas of the game
  • Lowest post processing option (medium) now disables effects in scenes with heavy post processing. This results in better performance on older PCs in certain areas of the game
  • Reduced the amount of texture memory needed overall. This will help users with less video memory to maintain fidelity


Changes
  • Reduced font size on text overlay/plain text as some text would get cut off if the string was too long
  • A key objective will now flash where it didn’t before
  • A couple of key moments have been retimed
  • Removed and replaced an ambient track that was causing issues with the YouTube content ID system
  • Fixed a few typos
  • Updated discrepancies with a couple of in game documents
  • Updated end credits
  • Cleaned up gamepad UI button images
  • Radios will not begin their broadcast until the player is within earshot


Thank you so much for your continued support. I will add more languages over time so keep an eye out in future. Thanks everyone and I hope you enjoy the update.

Cheers,
Clinton.

*Edit* Hot-fix 2.3.1 addresses a glitch introduced in 2.3 where checkpoints were not saving. This has been patched out. Sorry for the inconvenience.
Windows Infliction Content Depot 692101
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